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Killing Floor 2 Makes Shooting Zombies Even More Gruesome


"If I had to choose one word to describe Killing Floor 2, it's gruesome. It's a cooperative, zombie-killing shooter that aims to produce realism in its weaponry and environments, but all of that is buried under the blood and gore of the monsters "


And the levels are beautiful. Water reflects light from street lamps as sparks fly and lights flash. Each level has its own story to tell: one shows you how the monsters are created, another presents a decimated and abandoned Paris filled with hints of the people who lived there before.

However, these levels literally get covered in blood. When you shoot an enemy, its wound trails crimson until it dies. Unlike other games, this blood never fades. For the entire game, the pools of blood stick around, growing bigger and bigger until the ground and the walls are nothing more than canvases of red. Instead of looking upon a visually impressive, dynamic level, you're looking at a sea of blood.

This is just one part of a brand new gore system that Tripwire has implemented in Killing Floor 2. Called the M.E.A.T. System (Massive Evisceration And Trauma), it aims to make each shot brutal and destructive. Instead of five points of dismemberment as in the original Killing Floor, KF2 features nineteen. A monster's head has five places alone where it can be fragmented, and if you're accurate enough, you can blow off pieces of the skull to expose the brain. If you opt to use a shotgun instead of a precision weapon, you'll be greeted with even more gore. Raking a zombie with shotgun shells can tear it in half.

And there's no need to try to keep zombies alive if you want to see their bodies break apart: dead bodies can still be fully dismembered. The developer even showcased one instance in which a shotgun blast launched a monster up into the air, and then using slow motion the player juggled the body by shooting it, breaking it apart before it hit the ground.



Posted on Aug 12, 2014

Source: GameSpot.com




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