Games: 6,848 | Reviews: 6,632 | Previews: 8,504 | News: 13,314 | Images: 199,410 | Videos: 13,426
GameStop, Inc.




Solid RPG with several hours of gameplay but also formulaic.

9.5

Editors' Choice
Difficulty:
Easy
Time Spent:
10 to 20 Hours
The Bottom Line:
"Just plain fun"

Summary

This to date has probably been the best game that I have played on my iPod touch (and I have played at least a couple of dozen games seriously). It is just like every other top-down RPG, even including market/merchant to trade with. The addition of spells and special abilities give it a feel of real PC and console RPG's as well.

The game probably took about 5 hours or so to beat and it should be mentioned that difficulty is pretty much at a minimum with health potions rarely needing to be used once the user has gotten a feel for things. Customizability of character exemplifies the whistles and bells one can expect from what I would argue has been the best iPod/iPhone game of 2009.

My small complaints are simply the following:
a.) Could have made it easier to wear equipment that is obtained toward the end of the game. I found that my guy rarely had skill points high enough to wear any of the equipment at the end levels which sucked because I would have had to play for another few hours to get those stats high enough to wear the equipment. But then what quests would be left for me to do while donning this top-notch equipment?
b.) Would have liked a bit more options for classes (there are only 3: mage, warrior, and rogue), more stats (there are only strength, dexterity, and wisdom (I think that's the 3rd one, don't remember)), and more spells. But in the end I suppose there is only so much that can be expected from an iPod/iPhone game.

Overall I give this a 9.5/10. A must buy for anyone with an iPhone or iPod.




Decent action RPG. Short game. Unvaried hacking and slashing gets tiring. Really cool armor and weapons upgrades

8.0

Superb
Difficulty:
Easy
Time Spent:
10 to 20 Hours
The Bottom Line:
"Surprisingly good"

Summary

This is one of the first games I got for my Ipod Touch. I was really impressed by the graphics, but all that glitters is not gold. The repetitive hacking and slashing with the occasional spell casting or flashy-whirling-move in a bunch of dungeons got old real quick. The story is bare bones, and honestly, I could have skipped all the cut scenes and gotten the same amount of fun out of this game. The environments and music give a great atmosphere, but being able to shuffle your own music into the mix is a nice change to the unvaried grunts and slashing noise you hear over and over.

What made this game worth playing through with all three characters (Warrior, Rogue, and Mage) was the armor and weapons upgrade system. Enemies in this game are constantly dropping weapons upon being slain, so picking up sifting through the best sword or boots adds a good amount of variation to the button mashing (or should I say "screen tapping"). You also get to see the varied weapons and armor that you equip actually on your character which is a nice touch and looks like the developers had fun with it. So the hooded rag armor is completely different color with completely different polygons, than the golden armor and the robe. It was really nice touch and gave each character a great deal of personality.

The controls are a bit unresponsive, but functional. I played through with the V-pad opposed to the Touch scheme. The whole touch the enemy to attack idea is a smart way to use the touch screen, but took too much effort for me to get used to. Plus I had to block the whole screen just to get to a treasure chest laying in the corner of a room leaving me open to get attacked.

All in all this is your basic run of the mill hack 'n slash RPG with good atmosphere, a fun innovative, and all around cool looking weapons and armor system. I wouldn't be in a hurry to buy this app, but for $4.99 its not a bad dungeon crawling experience.




Best of the poor

7.5

Great
Difficulty:
Very Easy
Time Spent:
10 Hours or Less
The Bottom Line:
"Worth playing"

Summary

Let's face it, iPhone has a huge number of really poor games. But, it's getting better, and Dungeon Hunter is a step in the right direction.

I've been pretty bored with iPhone games so far because they are too overly focused on casual gamers. And with casual gamers in this context we are taking about drunk people in a party who has 3 seconds to show something funny to impress someone equally or more drunk. Peeing monkeys, shaking boobs or other interactive jokes seems to be dominating.

But, Dungeon Hunter is one of the few games that actually goes a bit deeper, while at the same time manages to keep that casual gamer hook, which does make sense on a mobile device since you might only have a few minutes to play each time.

Anyone familiar with Diablo'ish dungeon crawlers and action RPGs should instantly know what this game is about. If you like this genre, then go ahead and buy the game.

There are quite a lot of things to sink your teeth into, like finding the best gear for your hero and leveling him up and customizing him to your likings. Quite a lot of options and items.

Also you can find fairy companions, but they are pretty useless and in essence just represents an additional spell you can cast since when the fairy cast a spell you actually need to spend your hero's mana for it.

There are some very basic puzzles in the game, but nothing more than your basic pull a lever to remove a blockade kind of thing, and it plays pretty much straight forward. You get plenty of quests, both main quests and side quests. Nothing revolutionary here, it's all "kill those monsters, fetch that thing" kind of quests. The main story line is also pretty basic, but at least gives you some kind of feeling of progress.

One thing I like about the game is the controls. The default control is a virtual joystick, which you move by dragging your finger around the joystick area. This works surprisingly well, and I never felt I missed a proper joypad or similar input devices to play comfortably.

On the downside of things, the game does suck a lot of battery. On my 3GS I ran out of battery twice while playing the game, which caused some trouble for me since I was unable to use the phone for calling afterward. This is not really this games fault though, but rather an issue with the iPhones poor battery. I did feel the game somehow drains power faster than other games though, perhaps because it's 3D based and have quite a lot of details. The graphics is pretty good in fact.

All in all, a good implementation of a dungeon crawler for the iPhone, it's easily one of the best, or perhaps the best, iPhone RPG game, even though it's still pretty basic if compared to similar games on PSP, PC or game consoles.

iPhone is slowly getting there as a serious game device...





Who knew a game for a phone could be this good? A terrific throwback for Diablo fans that is portable.

8.0

Superb
Difficulty:
Easy
Time Spent:
10 to 20 Hours
The Bottom Line:
"Surprisingly good"

Summary

Playing games on your phone is nothing new. For years we've been treated to all manner of games from cards to strategy to action. Mostly with 1980's graphics and controls that hurt your hands. All played on screens the size of postage stamps.

Well, the iPhone (and iPod touch) have taken games to new levels. Now you have phones that are capable of playing games at the same level as recent portable gaming devices. And Dungeon Hunter is right there at the top of this heap of new generation phone games.

Anyone who has played Diablo or any of the multitude of Diablo clones will be immediately familiar with Dungeon Hunter. An isometric action RPG, with killing lots of monsters and collecting loot the primary goals.

The story is fairly basic, and there just to guide you along from area to area. Unlike Diablo, which had a more powerful computer driving it, and a much larger screen to play on, you won't face the sheer numbers of monsters here. Instead, areas contain just enough to keep you on your toes based on the virtual controls and screen size.

Regarding the graphics, when I first loaded up DH, I was shocked the little iPhone could handle 3D graphics of this quality. They are a little pixelated, but quite nice considering the platform being played on. The game music is good, even when played from the speaker instead of ear buds. And sound effects get the job done, yet tend to be repetitive after a while.

Since the iPhone and iPad touch don't have any controls, the touchscreen is used for all gaming input. And it does surprisingly well. There are options to change the way the touch controls work, from a "point and click" style interface, or a virtual thumb-stick and buttons.

The game tends to be a bit on the easy side, and short compared to the full-blown experience of a computer-based game. Making things even easier is the ability to push a button in your inventory and auto-equip all the best gear. Leveling up allows you to increase your stats and skills, much in the same way as other action RPGs.

I found load times on my iPhone 3G a bit long. But overall, I was pretty impressed with how my little phone could play such an involved game. Until Dungeon Hunter, I have only every played card games and the like on my phones. DH is proof positive that an iPhone (or iPad touch) can step in as a legitimate mobile gaming platform as well.




Dungeon Hunter is your best bet to Diablo on the iPhone and it delivers.

8.0

Superb
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Immersive"

Summary

The Good: Looks excellent, lots of loot, locales, and powers, responsive controls

The Bad: Gets boring after awhile, lame story, not enough variety

Diablo set the stage for hack & slash game play and looting for years to come, and Dungeon Hunter is probably your best, and closest bet, on the iPhone. With slick visuals and lots of items to loot the game is pretty responsive, and gives you a lot of powers and abilities to use so you always have something to pine for. There are a lot of creatures and locales in the game as well as decent boss fights, but the game does get repetitive after a few hours.

What surprised me the most was how deep this game was on a mobile device when Gameloft could have easily realeased the game with half the content. There are dozens upon dozens of weapons, armor, rings, helmets, boots, gloves you name it. Busting open barrels and treasure chests is rewarding and always makes you want to loot every corner. If your inventory fills up just transmute your items into gold. Of course you will get less than you would at a vendor, but it's better than just dropping items so this always you to keep what you really want.

Powers are upgrading when you level up, and you also get fairy abilities. Powers that fairies unleash and these are even more powerful than you spells. The story takes a back seat and isn't one bit interesting, but it's enough to keep you looting the game's many locales. The game looks excellent with lots of detail and very little slow down. So if you like Diablo style games then Dungeon Hunter is something you must have.

9.0

Editors' Choice
.
Assassins Creed Revelations GameStop, Inc.
GameStop, Inc.