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Battlefield 3 GameStop, Inc.




Battlefield 1943 is a tremendous game and value at only 15$ but is held back by some minor flaws!

8.5

Superb
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Almost, but not quite"

Summary

The Battlefield Series formula of delivering very fun online shooters continues with Battlefield 1943, but also some of the flaws of the series are also found in Battlefield 1943. The concept of the game is to capture and hold the majority of 5 command posts in order to drain the enemies life bar (killing enemies will also drain the bar). The more flags your team holds the quicker the enemies bar will drain. There is also a secondary mode in the game called Air Superiority in which players dogfight in planes to control an island below.

There are 3 classes in the game: rifleman, scout, and infantry. The rifleman IMO is the best class and he is equipped with a medium range rifle, grenades, and a grenade launcher. The scout is equipped with a Sniper Rifle, C4 charges, and a Katana. The scout can be really deadly at both long and short range, and can destroy a tank with one C4 charge. The infantry class is good for capturing points but is overall pretty week, and he is equipped with a machine gun, bazooka launcher, and grenades. To go with the 3 classes are are also 3 maps in the game. All of the maps have contrasting styles and together they mix up the game just enough to keep coming back to.

There are numerous vehicles in the game such as tanks, airplanes, and jeeps. The tanks are really dominant in the game and they are hard to destroy. The jeeps mainly serve as a quick way to get from checkpoint to checkpoint. The airplanes are really hard to fly and can be used to make bombing raids. The vehicles take awhile to get use to since you control them only with the LT and LB. The jeeps can also get off course really quickly and will crash all over the place. Another major flaw with the game is that the spawning is very frustrating. There are alot of cheap deaths and instant deaths as soon as you spawn. For me these cheap deaths made me not want to like the game at points. Another big problem I have with the game is that the EA servers are garbage. It can be hard to get into a match, and at least 25% of the matches are laggy. Just recently the servers were down for close to a whole day.

The Graphics are tremendous in the game. The scenery is really bright and comes out of the TV. The destruction and explosions from the frostbite engine are really incredible. One issue with the graphics is that the character models look crappy, and there are some technical clipping and pop in problems only on the 360 version. The audio in the game is also fine, but not as good as other BF games.

Overall if EA Dice would have fixed some server issues and paid a little more attention to some details this would be an Elite game. It is a tremendous value at 15$ and I easily got 50 hours of fun out of the game.!

8.5/10




The impressive length, multiple character classes, and moral choices will keep me coming back for a long time to come.

9.5

Editors' Choice
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Masterpiece"

Summary

Zenonia is a huge game, plain and simple. There is easily over 20 hours of gameplay here, and much more if all the side quests are completed. Typically, ambitious games like this (especially on the iPhone) tend to have plenty of glitches and bugs, but none exist that I could see aside from the occasional typo. This game is, hands down, the most polished title available on the system that I have seen.

The gameplay resembles Zelda, but there is also plenty of inspiration from MMORPGs. At the beginning, you choose one of three different character classes. The action takes place in real time. Fighting enemies seems like button mashing at first, But once a couple of areas are cleared out, the need for timing your attacks become apparent. When you strike an enemy, they usually get knocked back a bit. If you attack again before they are close enough for the strike to connect, you are left vulnerable. Much like an MMO, when you kill an enemy, they reappear after a short while. I personally felt that the respawn rate of your foes was too short for my liking. If you get into a fight with four or more monsters in the same spot, the first one killed is usually reappearing before you have time to kill the last. This is a minor gripe, and the quick respawn actually does help when you want to revisit an area to grind out a couple of levels. Enemies level numbers are color-coded so that you can quickly decide if the fight will be too tough. The enemy types also don't repeat too often and I was always running into a new monster to fight. Each time you level, you receive points to spend on your stats and a single point to put into an ability tree unique to your class. The ability tree has enough different paths to take that even playing through as the same character class a second time can be completely different.

Several towns serve as you base camps throughout the adventure. Each town has a weapon and armor shop with a vast supply of armaments. An item shop can provide you with nearly any useful object; anything from healing supplies to scrolls that return you to your home town. There is a blacksmith that can repair your damaged items. On top of all this, there are plenty quests available from the wandering citizens. Many console RPGs don't have this much content in their towns, so having it in an iPhone title is amazing.

The game contains an astounding amount of items. Your character can use one weapon type and wear four different pieces of armor; hands, feet, chest, and head. Each of these objects can have an enhancement item attached to them to further improve your stats. Two items can also be combined to create a single more powerful one. Zenonia is a rare RPG where ther is actually a use for the weapon and armor shops. In other games, all the best items are usually found in the field. More often than not in this game, I found myself killing monsters to earn enough gold so I could buy something in town. At no point did I ever feel like I ran out of things to find or new items to save up for.

Quests are handled quite well, both when finding and executing them. Anyone familiar with World of Warcraft will instantly recognize the yellow question marks over the heads of characters. These people will most often provide you with some kind of simple quest that can be completed nearby; usually something along the line of 'kill seven skeletons' or 'gather ten pieces of crab meat'. Each main quest eventually leads you into a dungeon of some sort that includes some light puzzle elements to help spice up the gameplay. Inside your quest log, there is a map button that points out exactly where your destination is, so you will never get lost. My only problem with the quest log is that it is limited to one main and five side quests. This is incredibly limiting when you consider that some towns have ten or more quests available.

There isn't much to say about the story since it is fairly generic. You play as the lively young kid with a mysterious past. The main conflict takes place between the Dragon Clan and the Holy Knights. The game contains moral choices as to which side you want to be on and whether you want your character to be good or evil. There are a few interesting plot twists here and there, but nothing unpredictable. Overall, the story just serves as backup to leveling up and gaining items.

The graphics won't win any awards, but they are vibrant and look great. Character and monster images are sharp and varied. The best way to explain them would be the Final Fantasy V or VI era. The on screen controls never get in the way and are responsive enough to not usually cause trouble. Occasionally, I would run the wrong direction because I was moving around too quickly, but it usually wasn't an big issue.

Zenonia is easily the best RPG available for the iPhone. I've actually found myself wanting to play this over anything I have on consoles or PC. The impressive length, multiple character classes, and moral choices will keep me coming back for a long time to come.




A fun, challenging, iphone RPG that does (most) things right.

8.5

Superb
Difficulty:
Just Right
Time Spent:
40 to 100 Hours
The Bottom Line:
"Highly addictive"

Summary

I have been looking for a good RPG for the iphone for awhile now. While Zenonia isn't your typical turn-based RPG (it's more of an action-RPG) it's more addicting and more orginal than other iPhone RPGs out there, such as, say, Vay or iDracula.
After you choose your character type, which determines your base stats (I chose Paladin for my playthrough), you watch an opening movie and then the main story starts. It seems your character (Regret)'s adoptive father has died by a demon. It turns out you aren't aware you were adopted, however and aren't really sure of your place. Eventually the townsfolk decide to cast you out, as they've decided you have caused too much trouble to their precious town, and you find your place. While this isn't the most original story in RPG history, it does open the door for one of the games biggest replay feature: Good vs. Evil. One of the first decisions you will make will decide which guild you will work for: The Guild of Light or the Guild of Dark. I did not choose to take on any evil work throughout my playthrough, so I am unable to report if it is possible to switch guilds throughout the game, but imagine it is, due to the fact that a meter on your stat screen tells you your percentage of good/evil.
The other innovative factor in this game was not as much of a hit with me as the good vs. evil. This is the food/hunger factor. The days turn to nights in Zenonia. If you have not fed yourself within a certain amount of time your max SP will drop. You must then eat in order to regain it. However, this is where the problem lies. It seems that sometimes I eat a large meal and less than 1 game hour later, I need to eat again. Other times, it seems I go for days without a meal and my SP meter does not drop. Even after the latest update, in which Gamevil states the hunger issue has been fixed, I haven't seen much difference. It's a great idea, but it doesn't work correctly. Other than that, Zenonia has an armor repair system much like your typical MMORPG. As you wear your armor, it degrades until it finally breaks, in which case you get none of the benefits of it. You can buy repair hammers and repair it on your own, but you risk losing some of the durability of the armor by a few points.
The Blacksmith can repair it with a better chance of not losing any durability, however, I was upgrading armor so much with each level that I rarely worried about max durability until later levels in the game.
Which brings me to the gameplay itself. The controls are very intuitive for an iPhone, once you get used to them, although it may be a bit confusing at first to figure everything in the menus out (they don't really tell you where everything is, in fact, I turned off the game without saving the first time I played.). The action button and hot-keys are easy to use as well. It's also easy to move around the menu, once you know where things are located. When you level, distribute your stat points, choose a skill on the skill tree, all by pressing the action button. Don't worry about accidentally choosing something you don't want; the game asks you again before you accept your stat/skills. As for the game flow, it's very typical, accept quests, grind a lot, do story missions, grind a lot. Did I mention grind a lot? Yes, if you don't enjoy grinding then this may not be the game for you. Later quests can be a real pain if you aren't up the level of the monsters in the dungeon. Lastly, I must say that the graphics are some of the most amazing graphics I've seen on the iPhone. Only problem is, it seems if too much is going on onscreen, there tends to be a bit of slowdown. This can be annoying, but it's infrequent, and there is a graphics option to tone down the quality, at which point on lower qualities I had no issue.
So, do I recommend Zenonia? Hell yes. At $5.99 it's a great deal, but as of this writing it's only $2.99. It's completely addictive, and gets almost everything right.




Ello<br /> I liked Zelda. And now Zenonia

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
10 to 20 Hours
The Bottom Line:
"Surprisingly good"

Summary

A good game. But I'm not sure how much can be said for a I Phone/ Ipod Touch game.

The game reminds me of Zelda. However this is very different.
For one you can choose the Class of warrior you can fight as (I can't remember doing that in Zelda). And you have more than just a sword to fight with, though you can't switch weapons, you can use abilities for offense or defense.

I have been searching for a game on the IPhone which you can play like a regular hand held instead of a cheap 8-bit game found on cell phones years ago. And I found what I have been looking for with Zenonia.

Humor appears in this game. Either through missions, talking to the towns people, or just going through the main story line.

The Plot stays about the same. Good or Evil. Only the Charatcers change a bit. And this game has reality within it as well as fiction. Hunger and a limit of how much you can carry makes this game feel more realistic.

The annoying parts

Sometimes you make mistakes in movement.
The Music.
Leveling up takes a long time after a certain Lvl that you reached

For me not much of this game was annoying. Paiding $2.99 was worth the game, the time, and the money.

This has to be one of my favorite games on the IPhone.

In Conclusion, good game. And I wound recommend this to others.




Zenonia is a well crafted game that's fun is hampered by imprecise controls a nonsensical story and tedious grinding.

6.0

Fair
Difficulty:
Easy
Time Spent:
10 Hours or Less
The Bottom Line:
"Almost, but not quite"

Summary

Zenonia is a game where you play a boy found on a battlefield that is taken to be protected by a Holy Knight and, well, other stuff happens to, but, when the story actually makes sense, it's riddled with cliches and errors in grammar and spelling that make reading through the game more chore than fun.

The strongest feature Zenonia hosts is it's depth. The journey is long and assembled in a style that fondly reminds of The Legend of Zelda titles on the Gameboy. There are several monster types in the game, many being more than simple color swaps on the same skin and each town and area is diverse from the one around it. As you level up, you receive points to put toward a host of skills and magical attacks and a slick quick-chose bar makes it extremely easy to use any of these abilities. The number of armor and weapon types are vast and varied. There are even magic, rare and ultimate versions of each piece of equipment along with a very simple crafting system that allows you to fuse your equipment together to create enchantments which will alter the stats of any equipment you're currently using. The game really has quite a bit going for it.

Other Noteworthy Features:
Food System - You get tired as you dash and use your abilities throughout your journey and eating is how you regain the stamina.
Day and Night Cycle - The world has a complete day and night and, during the night, you have a limited range of vision and you can also find vendors selling special items in every town between specific times.
Streamlined Running - Game will automatically correct you running into walls and move you around them, making traversing towns and landscapes a breeze.

Lackluster Features :
Imprecise Controls - Often running will be hampered when pressing to the right is recognized as running upward and hitting the attack button will switch quick-slots from skills to food during a battle, making it difficult to quickly use a magical attack in a desperate struggle. The controls are just too close together.
Lacking Controls - Also, in menus in the game, when you would expect to just be able to press on the selection you wish to pick, you still have to use the movement keys on the screen. This formula is only broken for skipping text.
Grinding: This game is just killing monsters and collecting loot. There are very few side-quests that are more than kill x amount of monsters and bring them back to y person, but this is also all that the main quest is, so the game lacks any variety beyond monster killing.
Baffling Level Design: Toward the end of the game rushed and sloppy level design becomes apparent with frustrating traps that chase, box you in and repeatedly kill you to spike traps that bleed into the colors of the ground and line-walking segments which work heavily against the imprecise controls. There's even one puzzle in the last dungeon, where you just got a key and you become gated into a room. You have to move blocks onto pads and moving a block in the wrong direction makes the puzzle impossible to complete, but it doesn't matter, because if you die, you spawn outside of the area the game boxed you in and you can just walk away with the key without worrying about doing the puzzle.

Zenonia is an Action RPG experience that reaches to be the best, but a lack of polish in the controls and a sloppy ending keep it from obtaining its lofty goals.
8.5

Superb
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