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Might & Magic: Clash of Heroes [X360]





Just a Stupid amount of Fun. Unique battle is possibly one of most surprisingly engaging formats that I have come across

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Highly addictive"

Summary

This is a fantastic game for all ages. The story is simple and the battles are engaging and surprisingly varied in nature. The dialogue of the characters is quite lacking and the writing is not as fantastic as you might want. The characters seem to be lack luster, but interesting enough to read every line of story. Mixing 'tic tac toe' and RPG elements has really never crossed my mind, but hey...it works well. The creatures abilities are cool and varied and get you excited to find the next one. Very well rounded and challenging for those seeking a good tactical and thinking type of game. The campaign will have you playing for hours trying to hone your skills in battle, and seeking the next cool new artifact. The addition of multiplayer ( 2 vs. 2, 2 vs. AI, 1 vs. 1 online, and 2 vs. 2 online) with so many variants completes the package and allows for tons of replay value. A great addition for a sit down and relax with friends game.

Jim




Tetris, on cocaine!

8.5

Superb
Difficulty:
Hard
Time Spent:
10 Hours or Less
The Bottom Line:
"Worth playing"

Summary

This game if I can describe it is like:Tetris, and chess.
In that it requires a lot of strategy, and the mixing of combining colors. That in my opinion is a bad comparison, but that doesn't make it a bad game. It can make it rather difficult at times, but once you figure out how at best to win, it shouldn't be to hard. Sometimes I've just gotten lucky in my victories.
The story to me is kinda forgettable, but still enjoyable. It can get a little old once you've mastered one character, you have to move on to another one, and start all over again back at level one. But at least it gives you different types of strategies, soldiers, and artifacts to use in this game.
Now if I sound like I'm being too critical, I don't mean to, I'm just being honest. I really did and do enjoy this game. I liked it so much from the demo that I bought it.
If you enjoy puzzle games, with a bit of a mix of an RPG element, check this game out, and I hope you enjoy it as much as I did.




Fighting with the bravery of a unicorn.<br />

8.5

Superb
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Highly addictive"

Summary

If you are familiar with Heroes of Might and Magic, I can tell you that Clash of Heroes fits into the timeline as a prequel to Heroes of Might and Magic V, and you will be seeing a few familiar faces. If, however, you do not have any experience with the franchise, I can guarantee you that you will not feel left out with this game, as it easily stands as a great stand alone experience, whether you are playing the campaign or the multiplayer.

In the game, you follow five young heroes in their stand against a coming demon invasion and the deceit that is keeping their nations blind to the truth. It takes a few hours before the story really starts to get interesting, but you will be glad that you follow it through to the end. In many ways, the story is quite straight forward, but this is really a good thing. It is common for video games today to have stories filled with intricacies and shades of grey, so it's nice to play a game where the bad guys are bad and the good guys are good. This way you don't need to worry about whether you are doing the right thing, who you should trust and so on, which feels like a bit of a relief. It is also a lighthearted story, filled with charm and with humor sprinkled lightly all over the world.

Developer Capy has done a great job in marrying the story to the right art and sound, because it all comes together very well. The art is both charming, while being something you can easily take seriously, and the soundtrack is good at getting some intensity and action into the gameplay. It is a great feat that Capy has struck an almost perfect balance between how much storytelling and gameplay there should be, and when the game should be witty and charming instead of being serious. The story never gets in the way of the game and vice versa, and the mood always feels spot on.

Having great visuals, great sound and a great story will only get a game so far though. Fortunately, the gameplay is very good as well.

The battles are the main gameplay mechanic, and consist of a mix of strategy and puzzle elements. Outside the battles, you will be moving around small open environments, where you have to move between marked spaces. This might sound like a deal breaker, but it is really not that important, because it lends itself well to the overall design of the game. You face enemies in one on one battles, where you have the bottom half of the screen and the enemy has the top half. Each of you then get units spawned on your respective sides in a random grid formation, and you then take turns at trying to align your units such that they make offensive or defensive moves. Your end goal is to have your attacks go through all the enemy units and strike your enemy until his health reaches zero, while defending yourself from his attacks. You also have a special spell to help you, which varies from character to character, and it charges as you and your opponent takes damage.


You also collect artifacts throughout the campaign that help make you more powerful in battle, and when you collect them they are unlocked for use in multiplayer. These are mostly special upgrades that give you an extra advantage in special situations, which makes it easier to customize your tactics a bit.

Finally, you get to choose what units to bring into battle, with a few to choose from. You can bring up to five different units, with room for both normal units and more elite units. When these elite units die, they die permanently though, so if you lose them you have to buy new ones. You will easily be able to buy new ones though, so it's not really an issue, but it makes you care for them in a way you otherwise would not. Every victory then nets you and your units experience to help you level up and make you more powerful in various ways, and the game is good at making you feel like you have earned it. That goes for both the normal fights and the memorable boss fights where you are really challenged.

Unfortunately the normal AI never feels like it is capable of doing more than keep you on your toes, and keeping you under pressure. So as long as you don't make any huge mistakes and make sure to take advantage of your opportunities, you won't have much of a problem with it... unless you try to battle enemies that are of a higher level than yourself, then it can get tricky. Some battles are simply annoying, because you don't really know what your objective is. You may have a target to hit, but because you don't know what that target will do or how it will move, trying to mount a proper attack can be frustrating until you learn what their pattern is.

The game also has a little trouble with pacing. Sometimes it is simply hard to see where the appropriate battles for you are, and you may end up grinding your way to your next level without really needing to. It is rarely an issue though, and will mostly only happen if you stray from the beaten path and try to explore your environments before the story leads you there.

None of this means the singleplayer campaign is bad though, by any means. There are a lot of variations on the gameplay, with battles that have specific criteria to be met before it is won. Capy has also made something they call battle puzzles, where you must beat your opponent using a very limited amount of moves. These puzzles can be quite tricky and require a very good understanding of the gameplay mechanics if you want to keep up with them as they come up in the campaign. They are completely optional though, so no need to worry. Despite the different variations in the gameplay, the game can get a bit repetitious by the end. You should easily get 20-25 hours of play going through the game, and over 30 hours of play in one playthrough if you go for both side quests and a few achievements, so it is natural that you get some repetition. These problems aside, the campaign is still great, and you will be glad that you follow it through to the end. And despite some repetition, the gameplay is still fun and feels very original. Capy has also built the game so that you can come back and complete side quests and collect artifacts in the campaign without needing to replay it, which is a welcome touch.

With the campaign alone, you are getting a lot of value for your money. When on top of that, you get an excellent multiplayer offering, the value goes through the roof. Where the AI might not be able to challenge you all that much, playing against another person completely changes that, making for even more exciting battles. And you can play both one on one or cooperative battles, where you are two players with your units mixed together, against two other players. You can play both online and offline, with or without artifacts and with or without a timer. The concept is fairly simple to grasp, so introducing your buddy to the game through multiplayer is not a problem, but it does take a little time to really 'get it'.

You can then level up with your online persona, where your level works as your online rank. You still have your more elite units in online play, but you cannot lose them like you can in the campaign. So instead of needing to buy new units, you get an experience penalty for losing them, which helps make you care for them just as you would in the campaign. The only thing the multiplayer is missing is the ability to play two players locally against two others online, because if you want to play with your friend locally, but not against each other, you have to play against the AI. But otherwise, the gameplay fits very well with multiplayer, and it is a smooth addition to what is already a great game.

If you like either puzzles or strategy games, then Might and Magic: Clash of Heroes is definitely a game you should give a try. It has great gameplay, great campaign, great multiplayer, and it is a fantastic value proposition.

Presentation - 9.0
Gameplay - 8.0
Value: - 9.5

http://gamrreview.vgchartz.com/review/43996/might-ampamp-magic-clash-of-heroes/






You will definitely get your money's worth from this addictive Puzzle-RPG. A short breakdown.

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Underappreciated"

Summary

I spent 32 hours playing the campaign. Several hours on top of that in online multiplayer. This is what I think:

The Good:
Gameplay - The game's battle system is amazing. Simple yet multifaceted. No two battles are ever the same during the campaign. The mechanics are just fantastic. You will find yourself, even after 20+ hours, still trying to hone your linking/fusing/combo skills into the wee morning hours.

Difficulty - This is another thing they nailed right on the head. The AI is no slouch. Sometimes, you will feel invincible...only to find your next opponent wipes the floor with you. The game requires both strategy and tactics through every part of the campaign. Throw in some unique and difficult boss battles, and you may find yourself sweating a little.

Content - Units. Artifacts. Hero Spells. The content and customization in this game far exceeded my expectations. Throw in unlockables, competitive multiplayer, quick AI battles, and leaderboards. This game is a terrific value at the XBLA price.

The 'meh':
Story - It's not overly engaging. Not terrible. Easily forgettable. It's because of the story that the campaign pacing feels a bit rigid.

The bad:
Nothing I can think of. I even enjoyed the unique cartoon graphics (It is a DS port).

All around, a diamond in the rough. I love being pleasantly surprised by games like this.




Amazing puzzle system, M&M world, but not balanced.

8.5

Superb
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Almost, but not quite"

Summary

Im going to make this quick. This game is a GREAT arcade game to have. If they ever have a part 2 i will get it for sure. And I dont like XBLA games that much.

Strengths:
1) Great puzzle system. Units with different strengths in a color coded puzzle games works great.

2) Faction Variations: Having units strength vary, units special ability or combat effects vary make playing each faction very unique.
1 unit jumps over the wall, the other heals the player while waiting, etc.

3) Relics: You get all unique relics with each faction. None share. Again making each faction very unique. Good/bad thing you can only equip 1 relic. So its cool to choose a relic that fits your play style or favorite unit.

4)M&M world: You will see and play as major characters about 20 years before HOMM5.

5) Some battles have different objectives. Like hitting only 1 target instead of the AI player. Or a puzzle system where you got only 1 turn to kill everyone

6) Multiplayer- You can play online or head-to-head or play a 2v2 game. Which is great fun.

7)RPG: Your character and your units level up

BAD:
1) Very direct game- Their idea of "hidden" is taking 3 steps off to the left. Nothing is really hidden

2)Story was alright, but you can tell it wasnt their main attention. as there isnt much to do or consider outside of combat. Though it can be a funny game at times

3) Unbalanced- Some relics offer the most obvious powerful skills. This can make playing online very un-fun, as they can own you.

4) Powerful units- I like how you can have 100 life, and some units do about 8-20 in a few turns. But the more powerful units who only have to wait about 1-2 turns more can do about 150 damage. This is almost the instant win.

Overall im sure fans of HOMM and non fans will enjoy this game. Its a brain teaser and always a blast to play against someone or play a new faction. I hope there is a second game, with more focus on things to do outside of combat.
8.0

Superb
8.4
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