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Step Rhythm to Beyond the Next Level.

10

Editors' Choice
Difficulty:
Just Right
Learning Curve:
30 to 60 Minutes
Time Spent:
100 or More Hours
The Bottom Line:
"Instant classic"

Summary

Step aside, DDR. In the Groove provides a sense of uniqueness to almost every aspect of the rhythm-based games.

The first thing I noticed were the graphics. The colors of everything just work together unbelievably well. The metallic blue scheme is eye candy everytime I load up the game and prepare to lose 3 pounds of water weight. In the actual gameplay, the graphics only get better. Although limited, the background movies are some of the best I've seen. One of my favorite songs, Vertex, had some unrivaled movies that made the song even more fun to play. Again, although they're limited, you can't say anything bad about the amount of them. Another key point is the arrow update. 2D arrows in DDR are now unbearable to play with. The polygonal arrows in In the Groove move up in such vivid flow at 60FPS. A last note on the graphics is just the little touches they've done. 3D ratings, instead of just boring letters that try to look good by scrolling up and down, beautiful and easy-to-navigate menus, flawless transitions, just an amazing piece of work.

Next, we go to everything else. I'll try to get this review wrapped up as soon as possible, but it is a challenge considering how much this game offer. I'll start off with saying that these stepcharts are some of the BEST I have ever played. If you're not good enough to pass some 12 and 13 footers, try some of them with a controller. Euphoria on challenge is one of the gems that only a company like RoXoR could bring out. Compared to DDR, these step-charts flow flawlessly. Repeating is a rare sight in this game, RoXoR made sure that the steps were fun throughout the whole song. One of the favorites is Anubis, it brought some very new steps that I've never seen done before. I literally tripped off my pad due to the steps, like the game owned me, they are the best!

In this finishing paragraph, I'll try to combine some minor (yet big) details into one section. Firstly, I'll discuss the sound. Everything in this game seemed to be recorded at the highest quality all the time. My 2.1 system kept me attracted to play this game even more, if I had to say anything, I'd say it sounds a lot better than the arcade. Next, I'd like to point out some of the challenging modes they throw at you. The non-stop mode (4 songs without stopping.) Sound familiar? Oh man, DDR had that totally. But wait! There is something different! The songs actually have mods pre-built into the songs that have them synched with the actual song! Wicked move by RoXoR, and the experience of that can't be beat. It makes the game have very nice replay value. Lastly, I want to discuss the actual music. Sorry about this paragraph being so random, but I'm getting really sleepy. The music in the game is mainly techno-based. I feel this is not a bad thing at all. It sure beats the US versions of DDR, often whored with fake versions of old popular songs. The last mix of DDR I liked was Max 2, I thought it was the best US mix. In the Groove's techno is different from DDR, it feels almost surreal when you play it. I hate to point out the song again, but Euphoria's slow down part blew me out of my mind. It makes the song's fun level jump up off the scale. Some other favorites are the smooth beats of Delirium, Tribal Style's hard beat, Tell's classic techno remix, and more.

Overall, I feel that this game deserves a 10. I feel Konami should expand their home versions of game like In the Groove did. No more excuses, they need to add a new level. A new interface every mix just doesn't cut it anymore, they need more unique elements, and graphic improvements to pass In the Groove. My mindset says this game is a 10, so that is what I'm going to give it. Congrats RoXoR, you built up a winner here. How you crammed it onto a DVD, I don't know, but man... thank you.




itg best game ever

10

Editors' Choice
Difficulty:
Hard
Learning Curve:
0 to 30 Minutes
Time Spent:
100 or More Hours
The Bottom Line:
"Masterpiece"

Summary

itg is the best dancing game ever well that I'v played it has about 80 songs in it so what im trying to say it is a vary good game it is hard but if you are good at it. It is a awsome game it has 5 settings novice,easy,medium,hard, and expert so if you are good at ddr you should get this game I WANT TO STOP TYPING NOW PLEASE LET ME STOP NOW PLEASE PLEASE I BEG OF YOU PLEASE PLAESE PLAESE LET ME STOP TYPING NOW STUPED COMPUTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
im am just trying to say it is a vary vary good game




Indie dancing games suck. . .<br /> This game should be called &quot;In The Dork&quot;

3.3

Bad
Difficulty:
Just Right
Learning Curve:
0 to 30 Minutes
Time Spent:
10 Hours or Less
The Bottom Line:
"Pretentious"

Summary

Good: Lots of challenging step patterns that the hardcore folk will enjoy.

Bad: Nerd factor through the roof; lame American style song selection; Kyle Ward is an untalented artist (just like fellow nerd DM Ashura); bland presentation and graphics; too many useless mods.

In the Groove (ITG) is a self proclaimed dance game created by dance game fans for dance game fans. The history of the game is derived from Stepmania, an open source Dance Dance Revolution simulator for the PC. 2004, a group fans were tired of waiting for a follow up to DDR Extreme so they took matters into their own hands. Thus, the In the Groove project was born. Picked up by a no-name company called Roxor Games, the ITG vision was put to fruition and the game was released in the arcades.The game was a success for its target fans of hardcore dance game players who have mastered Dance Dance Revolution or are expert Pump It Up players. While the game itself was never a commercial success, Roxor was happy enough to get word out about the game and gather an audience of hardcore players. However, one particular company saw the game's success and was more than eager to let its presence known. It was Konami, not out to give Roxor games a pat on the back on a job well done. Rather than to give Roxor lawsuit papers claiming that Roxor violated copyright law by altering DDR arcade machines into ITG machines. The outcome of the lawsuit has been settled out of court and Roxor has been killed by o mighty Konami. Rabid ITG fanboys have pouted and cried on dork sites like bemanistyle or ddrfreak. Some emo babies calling this "the end of dance games," nerds.

ITG is a DDR knock-off. It's a fact, is that bad? Not necesarily, the game does add a few twists on DDR's classic format. The game has more mods than any music game on the market. In fact, thats the only thing that separates the two games. It's also worth noting that the game is much harder than your average DDR mix. The difficulty levels pass the 10 unit mark on some songs featuring some of the most assinine step patterns outside of Pump It Up. This is why the hardcore fans love this game so much. It's not all difficult step patterns though. The game has easier step levels but the transition from Medium to Hard is far too wide. ITG's music is pretty poor. There are about 76 songs total and I only like 5 of them max. Taking a cue from the Ultramix games, Roxor has filled ITG with a bunch of no name generic dance songs. Who in the hell picked those 2 crappy Sammi Morelli songs here? She can't sing for crying out loud. Then you also got more stupid classical songs remixed for the idiot generation such as the William Tell Overture. The lamest E-ROTIC/Missing Heart songs are in here as well as Dancemania rejects DJ Doo and Crispy. Kyle Ward, ITG's in-house composer of choice, is an untalented musician. He makes NAOKI look like Mozart (NAOKI has versetality). This NAOKI counterpart of ITG has several aliases, all suck pretty bad. His brand of dance music ranges from generic drum and bass songs , generic speedcore songs, to generic happy hardcore songs.

The game's graphics and presentation are poor. The backgrounds look like WMA backdrops, the font used is just as bad as the ones from the DDR Ultramix series, and the menus look like they were all thrown in 20 minutes. The game's port job is faulty. The game slows down if there are way too many arrows or mods on the screen. How the hell is this possible? It's just generic video clips and arrows on screen, totally pathetic. Even worse are the load times, yeah they are long, very long for a game like this.

It's worth noting that the nerd factor for this game is through the roof. On the game's load screens, they tell you who did the step patterns, do you really think I care about that stuff? There is a song here about the nerd heaven called Penny Arcade from nerd rapper MC Frontalot. If you meet certain requirements after a round of arcade mode, you get to see the nerds behind the game as well as the step designers.

At this point, this game has sold poorly against the main competition. Why? because instead of making a game that both the hardcore and casual fans can enjoy, they opted to go for the other. The game enforces the stereotype that nerds have no sense in style, music, and presentation.




A great classic game brought to the Mobile.

8.5

Superb
Difficulty:
Easy
Learning Curve:
0 to 30 Minutes
Time Spent:
10 Hours or Less
The Bottom Line:
"Old-school"

Summary

If you're looking for a great arcade classic for your phone, this is a definite must. Pretty much every gamer knows the purpose of a regular pacman game. Just collect little yellow dots as you move across the screen while avoiding enemies and picking up point bonuses.The main thing about this game is that you won't play as Pacman in this game. Instead, you will play as Pacman's lover, Ms. Pac-Man. Gameplay is extremely simple and strait forward, just use your phones arrow keys to navagate Ms. Pac-Man through maze like levels while collecting powerups, fruits, and little yellow dots. To gain acces to the next level, you have to collect all little yellow dots in the current level. While playing you must avoid your enemies by often changing directions or collecting a powerup which makes them vunerable to be eaten. Overall this game is simple and gets harder the further you get into the game while using only three lives. If your looking for a game to keep you entertained while in the car, train, or are just plain bored look no further...Ms. Pac-Man is here.




Lag with sound ruins it.

5.5

Mediocre
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Mixed reactions"

Summary

I bought this game for my LG Rumor 2 cellphone and I can only describe my experience with the game on that phone.

I don't think it matters but I have service through Virgin Mobile and my cellphone memory isn't at full.

I played the game by itself, without anything else going on, like getting calls or texts in the middle of a game.

The game looks great but and it's a big but, when I run the sound, the game lags and I find myself turning the sound off.

Without the sound, the game runs okay, it still doesn't seem to run as fast as it should.

Ms Pac-Man and Pac-Man have always been about speed and to have any bit of lag it just takes away from the experience.

I don't think it's my phone as I also have Galaga by Namco and that runs flawlessly with and without sound. Other games that run flawlessly on my phone with sound are Katamari Damacy, Tiger Woods, Burgertime Deluxe and Hard Rock Casino.


7.3

Great
.
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