Games: 6,848 | Reviews: 6,632 | Previews: 8,504 | News: 13,314 | Images: 199,410 | Videos: 13,426
GameStop, Inc.




Same Gran Quality Same Gran Formula

8.0

Superb
Difficulty:
Easy
Time Spent:
40 to 100 Hours
The Bottom Line:
"Solid"

Summary

Pros - Graphics, Physics, Graphics, Quality, Graphics, Variety, Graphics, Lots of cool tracks, Graphics, loads of downloads and giveaways, oh did I mention the Graphics
Cons - Same dumb CPU opponents for years, Same formula for years, could stand to see some new changes to the game, engine noises not up to par

Gran Turismo has always been the top driving sim with each game that came out. The Physics, graphics, and variety is always unmatched. GT5 is at it again. Sensational graphics unlike no other and really detailed as ever. In this department they really set the standard not just for the genre but for all games period. When you see the realism of the premium car interiors it really feels like being in the car. I've never felt so close driving a Nissan GTR around Nurburgring in my life. Physics and handling are top notch as usual. Leaps and bounds better than any console based game and better than most of the computer based racing sims. The graphics and physics are the best pair in this game which always gets me addicted to come back to playing this game. Lots of cool tracks to drive as well and they recently added Spa in Belgium which was a huge plus for me. The DLC that came out is awesome and I suggest purchasing, also there are many giveway cars in the seasonal events like that sick Red Bull X. But this game is not perfect in anyway. I feel that Gran Turismo has followed a formula that they have consistently followed since it first came out for PS1. I think they need to change up some things especially in terms of the racing aspect. While they have done well to add more cars on the grid, the CPU opponents are still lethargic, dumb and slow. They are like moving chicanes, always dodging them (especially at the start of the race) They don't do much defending, they always get in the way (in terms of lapping them) and they are just slow and offer little to no challenge. Also for the sim mode they could stand to change something there to make it more exciting. All the races have been the same year to year, maybe adding objectives would make the game more fun. Engine noises are tinny sounding once again as it was in Prologue and GT4, they really need to step up their game in that department because Forza has them beat there. The Lexus LFA in real life sound so sick but in GT5 it sounded like a blender. Overall its a fantastic game, driving alone is fun but the racing aspect is just not fun and badly needs to be redone. I feel Polyphony are just not up to taking risks and playing it safe to follow the same formula they have doing for years because they know that the quality of their game will always sell. Still I love GT5 and definitely is a must have game for all.




amazing game , graphics are great best i have ever seen on a driving game would definatly recommend to every one.

10

Editors' Choice
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Amazing"

Summary

For Polyphony, it's all about the detail. Take one of Gran Turismo 5's premium cars to a night-time Kyoto in the Photo Travel Mode and you'll see where those six years since the last installment proper have gone; they're in the light refracting across the headlights, in the reflections that glisten across the perfectly sculpted bodywork and in the rivets and nuts that are each perfectly placed and painstakingly rendered. Forget photo-realism; catch it from the right angle and Gran Turismo 5 looks better than the real thing.

Get behind the wheel and that same attention to detail shines just as brightly, earning Gran Turismo 5 its billing as 'The Real Driving Simulator' and then some. Forza Motorsport 3's strength lay in its cornering as you struggle against its tire deformation system and Need for Speed Shift is about the experience at the redline as you hit maximum velocity. Gran Turismo's genius is in its braking zones. It's here that GT5's fantastic physics show their worth.

That's violently clear from the first moment you go under the hood and flesh out the Nissan Silvia, Toyota Corolla or whatever other vanilla Japanese car you choose as your first ride. Hit the anchors and it's likely to fishtail widely as it struggles to lose the kind of speed that the car was never designed for, leaving you flailing into the corner and thinking to yourself that the supercharger you just strapped on may well have been a step too far.

Move up the power band and the challenge will rise in tandem; stopping a vintage Dodge Challenger for Monza's first chicane can prove a herculean task, and Gran Turismo adds some little flourishes to bring that home. The screen judders as the weight of the car shifts forward and the tires begin to skim along the tarmac like a well-thrown pebble across a pond, making it a challenge in itself just to spot the turn-in point and apex. Get into the corner and the physics won't let up, and by threading the V8's power through too eagerly you can feel the chassis protesting that you're pushing it that little bit too far.

Introduce a few of Gran Turismo 5's new features and then it gets really interesting. Take a race-spec Toyota Castrol Toms Supra 97 around a rain-slicked Le Mans and it's like nothing you've ever seen as you rip down the Mulsanne head-first into a wall of spray, the lone windscreen wiper whipping fruitlessly across the slim window of your faultlessly modelled cockpit.

All wonderfully accurate, and for those who like wrestling with untamed machinery impossibly exhilarating. But others may understandably find it all a little daunting. Thankfully Polyphony has had the foresight to open up its superlative handling model to all-comers, and Gran Turismo 5 is more approachable than its predecessors thanks to some all-new assists that can make hurling around a pedigree GT car as carefree as driving one of the all-new karts.

With its handling model proudly restoring Gran Turismo upon the driving throne, it's now easier than ever to fall in love with its exhaustive garage - and this time out there's a lot to fall for. From the nimble karts with their willingness to be hurled around to the brace of contemporary WRC cars that simply demand to be thrown about, it's a list that's as long as it is lust-worthy. But as ever it's just as easy to develop an unlikely love affair with those less than spectacular starting steeds, tuning them to within an inch of their lives until they're near un-drivable beasts.





What i think about GT5

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Amazing"

Summary

Grant turismo 5 is a great game! I got it recently cause i got ps3 recently so here is what i think...gran turismo is good,but it is not perfect...simulatio,physics are very good but it wouldnt be so bad if they would put some life in it...lets look at graphic site,cars and cabines are very good but environment looks like its made of paper...and when i drive some powerfull life i dont feel like im driving very fast,just like in gt4...is was good remember good times while i played gt 1,2,3 and four but from environment you see it isnt much better than in gt4 and that is little bit problem,atleast to me,and like i said the speed doesnt feel that much and i hate that...that SPEED feeling is much better in forza 3 even if i think gt 5 is much better than forza...but anyway it has got awesome multyplayer and that is why i give it 9.0




An Incredible racing game that keeps delivering , months after the initial release.

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
100 or More Hours
The Bottom Line:
"Worth playing"

Summary

Gran Turismo 5 boasts a huge number of cars and tracks that look stunnning and play just as well.
GT5 is overshadowed by graphical inconsisties and lack of events, even with these problems the racing
just stands out as unbeateable. The Online portion is well executed and is still going strong to this day.
PD Keeps adding more events and updates that ensures that the game will not die soon even though it released a year ago.

First of all GT5 follows the same formula of the other GT games. You buy, collect and race cars in specific events like,
FR Events which need a a FR Car. Their is nothing to get confused here its your simple GT formula. That's one of the things
i liked about GT5 unlike GTPSP it dosen't change the forumula completly and make it boring it still has that " I can't wait till i drive that Prius"
The Annoying thing about it is the presentation. When you boot for the first time you will get assaulted by updates and jerky menu design. Every important
thing that you need to do in GT5 are hidden in this labyrinth of menus. In The Main Menu you will find GT Mode , Arcade mode ,Course Maker and Gran Turismo TV.
Now the course maker is not something very important in the game because it does not really count as a mode, so why put it right their
on the main menu were everybody can see that it is not as important as GT Mode. Speaking of GT Mode this is the pinncacle of GT5.
You Start off with 20,000 Cr and some cheap Honda's and Mazda's are availble to buy first which is a good deal. The A-Spec Events are catageorized into 5 Classes.
These are your Standard GT5 events the begginer levels which involves 3 races with 2 laps and a poor amount of exp and money. The Problem with these A-Spec events is that their is few of them
and the prize cars that you get from their are not what you call "YEAH I FINNALY GOT THAT CAR" rather " OH THATS OK". In the other GT
Games Prize cars used to be like a real treat you would be dying to know what car you got. Same thing with the B-spec events. Before i touch on the events i need to talk about
the actual B-Spec. So you create a driver , give him a name and and outfit and youre off. The B-spec events are structred like the A-spec ones so their is no confusion their.
When racing a b-spec you can leave him alone or try to calm him down or tell him to become more aggresive. This will probably get a little boring so people usually give their bob(b-spec driver)
a very good car and leave him alone to complete the events. Now let's move on to the Special Events.

Each of these events cover a specific racing class. Their is karting, rallying , nascar and some other. These are all pretty fun but the problem their is'nt much. You will probably bronze them
in two hours. When you complete specific events helmets , outfits or horns are unlock. Helmets and outfits are a really cool addition. Their is a huge variety of helmets and outfits to wear and trade.
Moving on to the dealerships. Their are two main dealerships in the game, the Dealership (yes..) and the used car dealership. the normal dealership contains 300 premuim cars while
the used car dealership contains the other 800 cars. The normal dealership is very simple. You choose your brand , car , color than buy it. On the other hand the UCD refreshes every day in-game
and introduces more cars every day. That means their are common cars like a Mazda MX5 that would be pretty easy to stumble upon unlike a Mclearn F1 GTR which is a very rare car. In which case you will have
a hard time finding it. Their is another annoying thing. When you buy one of the used cars that have a milometer which calcuates how many miles the car has done. If the car has done many miles
it will need a overhaul so that it can smoothly. And the final annoying thing is they are all standard. These standard cars don't look as stunning , lets face it some standard cars
look terrible while other look pretty good. It's these graphical inconsitiens that GT5 is failing at. The licence tests return , only this time you don't need to beat every one of them
to take part in certain races like past GT's did, now you can just beat them at your on leisure. This is a very well made feature in the game now that they are much less frustating then before.
GT Auto also returns bringing more in the customization scene. You can oil change , paintjobs rims and repairs. These overhauls are very important, for example. You just bought a Ferrari 458. You used it alot
so you need to overhaul the engine so that the engine gets back its HP that it lost while racing. And if you crash alot you have to buy the ridgity repair which repairs your body/chassis so that you have your handling
back. These imply a tad bit more realism in GT5 but they also get annoying. Now the tune shop is great. You have lots of upgrades for your car like engine tuning, lightweight reductions and more. These open up the gates
for ton of car modders which can alter the car and make it worth it's value.

Their are somethings that PD added over time like Seasonal events , Online Car Dealerships , Performance Points and some minor updates. The seasonal events are an incredible addition.
Lots of gamers were sad that GT5 did'nt have much events. Seasonal Events bring more events to the table almost weekly which incredible , their is a wide range of events to choose now and the prize payout is much better than before.
Seasonal Events also contain Drif and time trial events. These events are another good way to get money and test your skills. Now moving on to the OCD. The Online Car Dealership contains of rare cars that most people would be searching for
like a lancia stratos etc but the great thing is that they dont have any mileage which is great for a standard car. But one problem is that if a very rare car appears everybofy will get it and it won't be that rare anymore.
Lots of cars will lose their rarity. Recently they have also added a new Spec 2.0 Update. This update makes standard cars have generic interiors, introduces new nascars and a new GT-R ,Tuning Sheets, improved loading speeds and much more.
Now lets move on to the meat of the game. The Racing.

As i said before all the cars feel incredible and they are very fun to drive on any track. The handling of the cars is very realistic. A LFA will grip and grip while an F1 Car with No TCS Will just spin around. You get the
sense of speed that you are traveling at 200Mph and thats awesome. When you are racing a gaining lots of speed you wont wowed with Motion blurs and such to increase the experience like other racing games do, but thats the great
thing about that it is raw racing. It Really cant be described in text how solid the driving is. Their is one problem the crashes. This has always been on of the series's letdowns and it still is. If you crash into a wall you wont
get bumpers flying , tires flying no you will just get a little dent on the bumper. How hard can it be for PD to make a good crash system like other games. But thats my major gripe with the racing. But to really enjoy the racing you need a good racing wheel
, which cost a lot of money. The Experience with a good Wheel And Playseat would be incredible but it's not something anyone can buy.

If You really love cars you will buy this game just to collect and race. A serious petrolhead won't really be annoyed with the lack of events and graphical problems. This is the game for the True PetrolHead.




to hard

8.5

Superb
Difficulty:
Hard
Time Spent:
20 to 40 Hours
The Bottom Line:
"Almost, but not quite"

Summary

this is a great game but the company could do better the turns suck way too hard good graphics and sounds great the game does not have many glitches or maybe 1 or 2 in the whole game so that is good and long enough lots of types of cars and a great 2 + players the game can be too hard at some points and other too easy the game can be very fun for a long long time the gameplay is okay because you will lose control of your car or other things and some cars are way to fast but then again you can create a car or a map witch is really fun and that is just a little review and also the online is great and fun arcade mode so this is a good game but if you don't ever play racing games try dirt 3 or something else first so I think this is a good game but then again i like racing games but the game is $60 still and it will not go down for a while
8.0

Superb
8.4
Assassins Creed Revelations GameStop, Inc.
GameStop, Inc.