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Beautiful but as difficult as chopping down a tree with a blade of grass. For masochist and classic shooter lovers only.

7.5

Great
Difficulty:
Very Hard
Time Spent:
10 Hours or Less
The Bottom Line:
"Old-school"

Summary

Like all classic side scrolling games, this one will drive you insane with it's difficulty. But unlike classic shooters it's beautiful to look at. The colors are vivid, the animations are superb, and the character design is fantastic. Too bad there are only four levels to play. Actually that is a good thing because making it past the first level is an achievement let alone torture. Enemies come in all directions, and they fire shots from everywhere. There are many times when you have to decide "Who does more damage?", because you sometimes you always have to take a hit. When you make it to the boss, you are let down by how easy he is. As long as you remember their patterns, you're okay. The weapons are great and offer great graphics and game play, but sometimes feel underpowered. For the $10 price i, it may seem steep. But for those look for a classic shooter with a challenge, this is the game for you.




I can't believe I wasted my time downloading this. The description sounded so cool but, when I go to play it.......

1.0

Abysmal
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Disappointing"

Summary

I can't believe I wasted my time downloading this. The description sounded so cool but, when I go to play it........To sum things up, I just think It definitely is not worth the money and was a huge waste of my time. Considering it was only a little time to download, but I only played it for like 3 minutes and then wanted to turn it off. Then again, this is my opinion. Im sure a lot of people like it but I'm sure a lot more people share the same opinion with me. It boils down to this, download the demo and be disappointed with that. Gameplay wise, is your normal side scrolling shooter. Things come at you and you shoot them from whichever direction you want. However the look of the character turned me off too. It was just some character that took up half the screen and looked ridiculous.




Omega Five is the Coors Light of shmups. Great taste, and way, way less filling.

6.5

Fair
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Too short"

Summary

To keep things short and sweet, Omega Five is a great game. It looks divine, controls adequately, and it throws enough enemies at you to make sure that you'll never forget its shmup roots.

The problem is that there just isn't much there. Four levels with as many boss fights (two of which are just mind-numbingly easy) just isn't enough to keep this game in the "buy" category. Even two of the characters are near palette swaps. It has its heart in the right place, but it simply doesn't give enough to warrant a permament place on your 360's hard drive.

Unless you absolutely have to play every shmup that comes out, play the free demo (a full 1/4th of the game) and pocket the $10 towards more long-term endeavors, like Rez or Ikaruga. Pity too, three more levels and this would've been a classic.




The game you want, when there's a waterfall of generic games. Although short, always remember, Quality over Quantity!!!!

7.5

Great
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Just plain fun"

Summary

Omega Five, the game itself has only been made by 5 people (mind the coincidence), but it is called Omega 5 for the 5 heroes in the game who are Ruby, Tempest, Sensai and his Dog Rikimaru, and R.A.D.

What first caught my interest, was seeing the trailer for Omega Five, a couple of months before the game itself came out. I didn't pay close enough attention and I believed there was online co-op, which is unforutnate because it dosen't have any, but local co-op compensates for it, to an extent.

As I said, no second thoughts before downloading this game, afterwards I decided to start playing it, it impressed me. I will label the following

Graphics: 10/10, the graphics are the best you'll get from Xbox Live arcade for awhile, (if not ever). The overall presentation is very good, all the lights flashing as you obliterate the enemies, followed by the way the bosses look, they're big, and big bosses are good to have and fun to defeat. The backgrounds are outstanding, if you're not too busy trying to live or get a high score to look at the background for an extended glance.

Sound: 8/10 The sound is good for the most part. What I believe 2D shooters needs are rehashed, amped up sounds, nice explostions, whereas you can feel the power and weight of your own death-dealer. Most guns sound very good, a couple in particular aren't too great.
The Music is Japanese-style and very nice, particularily Level 3.

Length: 3/10 What got to me is that this game was over just as it began, with four.. well outstanding levels but yes, very very short. I can wrap this game a couple of times before I feel like playing something else.

_ _ _ _

The achievements are very fun to get, which will add time to total gameplay, primarily the survival ones for each character. Challenge Mode will prove even more challenging, your only award will be your position on the leaderboard, and I guess an ego boost (if you do good that is)

There are many rewards to get in this game: Unlocking characters, unlocking challenge modes, unlocking more credits (Lives) which come after a certain amount of time is spent playing the game, after 300 minutes you will recieve infinite credits (Which really disappoints me, because you aren't able to change it, and thus stuck with infinite lives) There are a few more unlockables.

This game is definatly worth it for $10, I have spent at least 1500 minutes on it.

On a final word, I only wish there was a story of some sort, if there was any plot, we're all left completly oblivious to it, but I suppose that will leave you with imagination to ponder on what the game could be about, and why you do what you do and go where you go.

The level names don't particularily make sense in correlation with the levels all that much, maybe except level 1.

Overall; Buy this game only if you like challenges (Challenge mode that is) and can keep yourself occupied with reptition to access leaderboards and achievments.

QUALITY OVER QUANTITY! ALWAYS REMEMBER THAT!




A fun arcade-style shooter hampered by its relatively short length, but the sheer intensity makes up for it.

8.0

Superb
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Old-school"

Summary

Right off the bat, this game can be seen as the spiritual successor to Forgotten Worlds. In its own right, Omega Five is a fun, challenging shoot-em-up that I newly downloaded right alongside Castle Crashers.

You can pick one of two characters, with two more you unlock as you progress in the game. The environments are gorgeous in high-def, and there are lots of bizarre and fascinating enemies--all the more pleasurable to blow to bits. The music is catchy and appropriate--a throwback to the old-school three-dimensional shooters like Einhander and RayStorm. To shoot, you use the right analog stick, spraying your fire in any and all directions. (Looks like they took their cues from Geometry Wars and Robotron!)

My only major issue with Omega Five: the game is short, easily beaten within two to three hours. With only four levels, I was asking myself this question when I beat it the first time...."That's it?" The action is so frenetic and the gameplay is so fun, you feel let down when it's over so soon. Six levels could have made this game better, but I digress.

A shame there's no online multiplayer, but at least there are Leaderboards that change every week.

Overall, this is a competent arcade-style shooter with staying power and pretty good replay value. It could have been a lot better if it had more than just four levels, but the frenetic pacing and relentless action make up for it to a degree. It'll take you back to the halcyon days of 32-bit shooters that you probably played on the PlayStation One and Dreamcast.
7.0

Great
7.2
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