Games: 6,848 | Reviews: 6,632 | Previews: 8,504 | News: 13,314 | Images: 199,410 | Videos: 13,426
Battlefield 3 GameStop, Inc.




it's...good?

8.0

Superb
Difficulty:
Very Easy
Time Spent:
10 to 20 Hours
The Bottom Line:
"Surprisingly good"

Summary

Yes it is! The new NFS game "Nitro" is very fun and refreshing and guess what it did to me (with the help of the Shift demo) I GAINED CONFIDENCE IN THE NFS SERIES AGAIN! I lost it once "Carbon" came out. Anyway the game is arcade racer with lots of vehicles and tracks/modes. Along with the regular racing something is thrown into the gameplay to turn it on it's head... heroic driving system (HDS)! Now HDS can happen at many points 1: at the start line you press the HDS button (x) to stop a line in the green area of a meter and get a boost! 2: when cops form a road block, if you time your press well then you can go through without crashing! Also you get points within the race by completing tags through out the course by going through hoops. These points go to your total score at the end which is determined by: Placing, tags and how you utilized HDS and drifting! So you could come in second and still win! Well now that I got that out of the way here we go with the pros and the cons.

Pros:
-Good graphics
-HDS
-Addictive gameplay
-music is good (most of the time)

Cons:
-Terrible customization options
-Sometimes impossible to respond to HDS in time (ie:due to a road block coming out of nowhere)
-Too easy
-Can lag at times

So Nitro is the best NFS on the DS I've seen so it's definitely worth a but in my eyes. But of course something that I like might not be someone elses cup of tea. So as always it's up to you!




This game rocks!

10

Editors' Choice
Difficulty:
Just Right
Time Spent:
10 to 20 Hours
The Bottom Line:
"Highly addictive"

Summary

Sorry about the previous version of this review. I thought it seemed more of a rant about the DS Lite system than about the game itself, which is why I edited it. This game really is amazing, with flying frame rates, pulsating music, great gameplay, and creative programming. The graphics are great, considering that the game has to display buildings, graffiti on those buildings, and a whole bunch of cars moving at high speeds at one time. The car variety is great, featuring almost everything from a measly VW Beetle to the mind-blowingly powerful Lamborghini Reventon. The in-game graphics also reflect the cars' energy sources. For instance, the engine revs on a Tesla Roadster sound much more electrified than the other cars, and if you use nitro on the Tesla, electricity will shoot out the exhaust pipes instead of fire. The sound too, is amazing. The actual soundtrack needs some work, with "Code of the Road" by Danko Jones, "Sine Language" by The Crystal Method, and "Not Thinking Straight" by Pint Shot Riot being the only songs that don't need to be touched. The sound quality is good, but that depends on the Nintendo DS system being used. The sounds seemed crisp and sharp on the DS Lite. I have long since regained all of my cars after my tragic data loss.

A word from the wise: DON'T TURN OFF THE DS WHILE THE GAME IS SAVING!!!




A very fun arcade racer on the Nintendo DS.

8.0

Superb
Difficulty:
Just Right
Time Spent:
10 to 20 Hours
The Bottom Line:
"Worth playing"

Summary

Need for Speed Nitro for the Nintendo DS is a great racing game that will keep you entertained for hours. The concept is simple: race through different tracks, earn awards, and unlock new tracks, cars, and customization themes. There are six real locations, each holding four events. The locations include San Diego, Madrid, and others. Events include normal races and elimination races. One event has you slam a certain amount of objects with your car before time runs out. There are cars such as Fords, and you can customize the cars with colors and themes like motorcross and dolphin. Awards are given when certain actions are performed. You can earn awards for huge airs or for superb stunts. There are four cups to race in. The first cup is the Bronze Cup. The other cups are unlocked one after another. They are the Silver Cup, the Gold Cup, and the Nitro Cup. If you aren't racing in career mode, you can race in Race Now, where you can race on the tracks you've unlocked. On the menu screen, you can also check your awards or change the settings.

The good: Lots of races and cars* Good customization features* Great track designs with many shortcuts* You can perform insane stunts with the heroic driving system* Many awards to unlock* Good control system* Nice sense of speed* Very entertaining game* Decent lasting appeal*

The bad: Presentation needs some work* Could use some more events, like drift trials and time trials* Graphics and sound should be better* Bad music*

Overall, Need for Speed Nitro is one of the best driving games on the Nintendo DS, and is definitely a game you should check out.





This is my first review, so I'm sorry that I'm bad.

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Underappreciated"

Summary

Hook Champ. Simple. Fun. FunNY. Entertaining. I could probably go on forever about how fun this game is, but I'll keep it short. To start off, this game has a pretty fast loading time, which is good in my book. It's graphics are old and very pixel-ish. Which is one of my favorite parts about it. The music is also old and I love it. Some people might not like the old feel of this game, I definitely do. Second, I love the humor of this game. Before each level starts, the character have small conversations, most of which I find fun. My favorite is probably: Hookbot: My name is HK2343(something like that) Jake: Ima call you Sammich! Don't ask me why, but I love those kinds of things in games. Lets dive into the gameplay. You are a little guy named Jake stealing 'Idols' (*cough*IndianaJones*cough*). Your objective is to get to the end of the level by running, or using your hook to jump throught the whole level. It is very fun and can get a little hard, but the levels are all possible. At first, I thought this game was so easy, beating the first levels quite easily. It got much more challenging at the 'Bull Idol' part of the game, but I'm not the best gamer in the world so... There are millions of hats to buy for the characters, one being a 'Link' hat and others being fish heads and baseball caps. Overall, the humor, graphics, and fun hooking action led me to buy this game. If your truly hesitant, you should try the light version first.




2010 IGF finalist, Hook Champ swings with challenging performative platforming. Despite limited scope, it's charming!

7.5

Great
Difficulty:
Hard
Time Spent:
10 Hours or Less
The Bottom Line:
"Instant classic"

Summary

7.9


Challenging Performative Play: swing physics are strong, impressive platforming and level-design, gameplay is well orchastrated

Rewards play with good variety: Multiple "worlds" to beat, loot to grab, equipment to level, clothes to wear, characters to play (including Minigore)

Somewhat limited: later worlds are very hard which can be a killer, environments vary but overall aesthetic does not, exploration limited by strict time constraints (chasing demon)

- - - - -

Developed by Rocketcat Games, Hook Champ was a 2010 IGF Mobile finalist, and has become one of the few games to garner a decent amount of attention from game enthusiasts on the iphone. As it's sequel, Hook Worlds, is approaching its release date, it's a good time to visit the original.

In Hook Champ, you play a sort of swinging Indiana Jones who's mission it is to grab 20 Idols from 5 different main locations (plus extra unlockable content). While grappling hook games have started to aggregate, Hook Champ was one of the first over a year ago and remains one of the best in its field. With rope and grappling hook in toe, at the beginning of each level in Hook Champ, you grab a sacred idol which wakes an angry demon who proceeds to chase you though to the end where you're finally rescued. To get from start to finish, however, you'll need to use your platforming skills to traverse the dangerous distances and avoid being eaten. While it's possible to walk in places, your primary movement will consist of swinging from ledge to ledge, grabbing coins as you go (used to level and buy new equipment), to escape. The swing physics are strong, which make learning to swing easy but mastering the skill quite challenging.

Each of the 5 original "worlds" tend to partake of rather standard platforming tropes, like a lava level and water level, though for the most part the swing mechanic keeps things from falling into trope. At any time you can play in any unlocked world, so if you get stuck somewhere you have the opportunity to go elsewhere, build up your cash reserves for upgrades and try again later. And try again you will. Death is frequent in Hook Champ, though thankfully you keep all the coins you collect before you die, which retains purpose for play despite your many deaths. You'll also see your best past self as a ghost when you play, so you can compare yourself while you play, though this option can be distracting and is able to be turned off.

Certainly, the performative play is bolstered by the shop, where you can buy everything from guns (to ward off the demon) to leaping shoes (to reach the heights) to upgraded hooks and ropes and fancy clothes to outfit your guy. This isn't a mindblowing addition to the core gameplay, but it does keep things moving and gives you a reason to keep playing even when you're making little progress. Many items are unlocked as you play, as are additional playable characters (like Minigore from the IP hit Minigore), and additional worlds which are extremely difficult.

Where Hook Champ falters is in it's primary focus on performance and speed. The levels invite curiosity and exploration, but with a demon chasing you you're priority is always on escape. There are hints of aesthetically rich worlds to see, but too often you'll simply play through standard cave-like settings. There's also no soundtrack to speak of, and so potentially memorable moments are purely visual. Hook Champ would've done better to encourage discovery and nix the shop altogether, perhaps by allowing for item upgrades within caves, or including some caves in which no demon was out to get you; in other words, by mixing it up and leaving the well-worn shop behind.

Yet you'll likely forgive Hook Champ its shortcomings because of it's excellent platforming and charm. It never takes itself too seriously and you'll learn how to escape with each idol after lots of practice and new upgraded gear. It's got just the right difficulty curve to keep you playing and a minimal aesthetic to draw you in. It won't stay with you long after you play, but it's a good game that helped to solidify the place of the grappling mechanic in platformers and is worth the price of admission.

7.9/10
7.5

Great
.
Call Of Duty Modern Warfare 3 GameStop, Inc.
Battlefield 3 GameStop, Inc.