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The Elder Scrolls IV: Oblivion [PC]





Loved it! I especially enjoyed the open game play!

9.6

Editors' Choice
Difficulty:
Just Right
Time Spent:
100 or More Hours
The Bottom Line:
"Amazing"

Summary

Oblivion was a great single player First Person Shooter - Role Playing Game. I played this on a PC. From the very first opening scene I was hooked. I have played through this game twice. I enjoyed it immensely. I loved the open environment and minimal tracking to the story, if you desired to do something that did not relate to the storyline. I love a good storyline, but sometimes one wants to find out what's over there, or can I steal/kill that without affecting the story outcome. When you want to do the story line, it is broken into episodes which play through in a fairly open manner. Additionally, if you kill something, it most likely will be where you left it when you return much later on. I also love the fact that if you engage a monster they will continue to hunt you if you remain near. The scenery was engaging and could be dialed up to a very detailed level. One gets experience for doing just about anything, IE. Swimming, Running, Killing, Talking, Negotiating, Stealing and or opening doors. I cannot wait for the next episode.




Ambitious open world game with many fun combat and story elements but fails miserably as an RPG

7.5

Great
Difficulty:
Just Right
Time Spent:
40 to 100 Hours
The Bottom Line:
"Mixed reactions"

Summary

When I first began playing this game I absolutely loved it. The graphics are amazing, the combat is fun, and the story line and mechanics are very engaging. Not to mention there is just a TON of content. I was enthralled as I stepped out into the huge world and explored all of the landscapes and dungeons, completing quests left and right.

It wasn't until I was about halfway through the game when I realized what Bethesda had done....

Balancing a large, immersive open world RPG is very difficult, especially when you consider all of the time and effort spent on the games graphics and story lines. So instead of painstakingly balancing the game the way it is supposed to be done, Bethesda designed the game to scale with YOUR character progression.

What this means is that as you level your character every enemy and every treasure that you come across, dungeons etc, will always be the same basic difficulty. At level one, when entering a bandit den, you will encounter bandits with cheap/weak armor and weapons and they will be a fair challenge.
But come back in 10 levels and kick some ass? Nope, when you return they will have respawned with better armor and weapons. Or you may come across higher level monsters in their place.

This also means that if you dont level your character's stats/skills properly every enemy will become too strong and vice versa.

Bethesda basically took a potentially amazing game and shorthandedly dumbed the entire progression system down to an action adventure sandbox disguised as an RPG.

To make a long story short... This game is good, it is a lot of fun in some ways and has alot of new things to offer a gamer, but simply fails as an RPG and is basically a sandbox adventure game.

Hardcore RPG'ers be weary, Bethesda has also done this to fallout 3 and even bioware has adopted this 'cheesy' progression system




This game will immerse you in a big fantasy world. It's really nice to play.

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
40 to 100 Hours
The Bottom Line:
"Highly addictive"

Summary

What sets this game is the freedom of movement you have. Cyrodill province is characterized by a great variety and environments, from forests to snowy mountains, which are portals to the player who transfer to a parallel dimension.
The story takes place in the empire of Tamriel, during the reign of Emperor Uriel Septim.
The graphics are excellent, except for some details, the game risks a bit of graphic quality in exchange for an enormous freedom of action.
The animations give good look to the movements of both the player and enemies.
The large number of missions that can be done seems to be limitless, and the player is traveling around Cyrodill fulfilling missions, rescuing people, eliminating bandits, saving cities, among other things. You can even join different guilds, like magicians, the wrestlers, the criminals, and that gives much more innovative and dynamic to the game.

Some minor problems are the number of objects that is useless, since one can travel across an entire room, and not finding anything of value or profit, one can find things without value, which is a waste of time. This complexity of objects is perfected in Dragon Age, as only places objects of medium to high importance to the player, and discard useless items.

All in all, the plot is very complete, if only some players would read all the books, and not all fully understand the story.

I would definitely recommend this game, although not very new, a pleasure to play even after having experienced the world of Bioware or Wizard.
The world that Bethesda created is very innovative, and the series has existed for over 15 years,




These scrolls are headed for oblivion

5.0

Mediocre
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Don't believe the hype"

Summary

This game can't hold a candle to most others in the genre. The only good thing I can mentioned about it is very loose sandboxing, i.e. wide open spaces you can move in. That makes it modestly interesting. Well yes, there is a fair amount of dungeon crawl, too, which gets pretty old. On the negative side, though, is its thoroughly cliche concept, accompanied by bad voice acting, inane script and just oodles of boredom. Graphic design is serviceable but nothing to write home about. Looks pretty dated. As the RPG aspect goes, you just can't get yourself to feel engaged in the events. NPCs never quite come to life as they do in other games. Since this game was released, we had Overlord and Witcher come our way, so why bother to play what has effectively become trash? I bought this on the strength of reviews and boy do I feel cheated.





Great game following Morrowind, but nothing new under the sun.

9.0

Editors' Choice
Difficulty:
Easy
Time Spent:
100 or More Hours
The Bottom Line:
"Don't believe the hype"

Summary

Elderscrolls have been awesome single player RPGs and this isnt anything short of that. From all the hype of the advanced AI, I was disapointed as it didnt seem any different than Morrowind. Mounts are not very smooth so dont get excited. Likewise they also took out building up your mansion which was a downside for me. Leveling up wasnt as big of a chore in IV as it was in III which is a good thing as I tend to play perfectionistic and that can often take the fun right out of a game. Also there really isnt that much diversification of wildlife that you will randomly encounter so wolves tend to become a real bore. You still have your hack n slash gameplay or wizardry (which I love the spell creation by the way). This game ranks in among the top five games of all time in my life in hours spent playing. Its a great title. All in all though, its an excellent game worthy of a high rating.
9.3

Editors' Choice
9.4
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