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My guitar was collecting dust until this game came out. I've learned more in 3 weeks playing this...

9.0

Editors' Choice
Difficulty:
Hard
Time Spent:
20 to 40 Hours
The Bottom Line:
"Revolutionary"

Summary

game than I ever did just trying to learn on my own. I highly recommend this to anyone that's ever tried to learn the guitar on there own but gotten frustrated. This makes learning fun and who doesn't like fun? Go out get this game and learn how to play the guitar. This is better than a teacher. I can't wait for the DLC coming soon. The only flaw with the game that I see is that when you have two guitars connected you have to play along with songs. You can't both go into amp mode and jam. They need to fix that so two people can go on Amp mode and use whatever pedals each user wants to make whatever sound you want. I think they will patch that and add it. Other than that its amazing. I would have given it a 10 if they had two player amp mode. I never picked up a guitar and could play STP vasoline in less than 2 days. Power gig failed Rocksmith got it right. This game will be around for a long time. This is a revolution in music games.




A great game for aspiring guitarists

9.5

Editors' Choice
Difficulty:
Hard
Time Spent:
10 to 20 Hours
The Bottom Line:
"Grows on you"

Summary

Rocksmith is a really great way to continue learning ang playing guitar.
Its a great tool to motivate you in crafting your skill.
The game sets difficulty in a dynamic way, changing number of chords/notes to play based on the number of errors you commit.
The minigames are the best because it helps improve muscle memory for using Chords, Note Shifting, Scales and more.
They are also entertaining and fun with the classical arcade presentation.
Videos for different guitar techniques are very clear and informative from power chords, palm muting to scales.
The songlist is good and ubi promised to releases more songs in DLC every 2-3 weeks. (from Dev Forum)
This is a must have for gamers and guitarist (Starting tool for beginner guitarists/Practice tool for advance players), a very good investment.




Ambitious game falls short of being amazing, plagued by issues

6.0

Fair
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Mixed reactions"

Summary

I bought Rocksmith with in mind the idea to learn to play the guitar through another mean than reading Guitar Lesson manuals.

The core mechanics of the game works really good. And then, immediately you start noticing the frustrating problems of the game:

1) Long load times. You are likely to spend more times waiting and tuning your guitar than actually playing the gigs/exercices you meant to.

2) Menu system is awful. Menu is non intuitive, does not allow you to go back linearly from where you come from, often throws you back to your 'Journey'.

3) Repeating an excercise requires a reload and a re-tuning of your guitar.

4) You have to tune your guitar before every exercises. Tuning when you load the game and then once an hour or something like that should have been fine.

~~~~~~~~~~~~~~~

I personally find these issues really bringing down the overall experience of the game, but there's nothing here that can't be fixed with a patch. So let's hope they do that.

On the good side, there are plenty of tools to allow you to learn different techniques and develop your skills through minigames. I found them to be fun and helpful.

Hint: If you're playing the game and you notice a note icon you're not sure about, go in the techniques section of the game and go through some of them, you'll get familiar with the sliding, bending, hammering and releasing note icons.

Suggestion: A natural addition to this game would have been to include voice recognition to navigate the menus. PC owner will be able to do that with a software like 'Game Commander' or other. Having to go grab for the controller when holding your guitar is annoying. Plus, it would be easy and cheap, you could do with just a few words: "next", "back", "go", "up", "down"... you get the idea.

Ultimately, this game leaves me with mixed feelings. I have fun with it immediately followed by moments of frustration as I keep waiting after the game sluggishness.

If you're patient, I would recommend waiting for the PC version to see if it improves on the performance issues, otherwise, buy it and pray that a patch will fix the numerous flaws of this ambitious game.




If you love the thrill of fighting off the xenomorph horde then you might want to play another game in the series!!!

4.0

Poor
Difficulty:
Very Easy
Time Spent:
10 Hours or Less
The Bottom Line:
"All flash, no substance"

Summary

I love the aliens don't get me wrong but I'm not going to sugarcoat this awful game. More or less play Metal Slug DS and you will get the very same experience. It really sucks. I know it's a DS game but come on. If the graphics for Aliens vs. Predator arcade (1994 release) looks better then a 2011 game I don't know what to tell you. And just look at this Spoiler alert Warning http://www.youtube.com/watch?v=o0NXqRopYmU the last fight is surprise against the queen xenomorph. Surprise again this battle is not what you think at all. Instead of an epic battle of survival with the biggest and nastiest of the xenomorph what does she do? She jumps O_O she's not a half baked kangaroo she's the bloody queen xenomorph!!! Spoiler alert Warning over. Another issue is the quote on quote of fighting the xenomorphs. Rise of hands of what they do best. That's right they are very sneaky. Well you won't find that here either. Clean a room once and guess what you will know what to expect the next time you enter that very same room. Yep the enemies do not randomly spawn at all!!! It would have been nice to see the aliens actully stalking you through out the place. And the fact that in one stage there are literally people in eye shot of the aliens just screams that something is wrong here. And before I get a nasty reply or something I do like some aspects of this game. The fact that your marines can and do indeed die was a very nice touch. They can be (though I have not seen this) dragged off to the nest and if you're not fast enough will be impregnated by a facehugger. A death I did see was when one of my men got hugged and a few minutes a chestbuster was born. But this does not fix this game short comings and it has a lot of problems. If you are an old school Aliens fan this game will surely piss you off. If you are just entering the series this may be fun for you. Like I said earlier it's like playing a flashy Metal Slug that of course has aliens. My verdict rent it or if you must by this game get it used at GameStop. That way after you find out how crappy it is you can return it and get your money back.




Excellent story and solid gameplay makes Aliens: Infestation a game worth playing.

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Solid"

Summary

The story begins with the U.S.S. Sulaco embarking on a recon mission to the small moon LV-426, and their mission is to restore contact with the colony at Hadley's Hope since the last transmission was brief but cryptic. Sadly the Sulaco never made it to the gateway, and a search was started immediately. Shortly thereafter the Sulaco was found a drift near Gamma Leporic in the Outer Rim and initial bio scans indicate a single life force. Since radio contact can not be establish with the survivor, a squad of four Colonial Marines is sent in to find the survivor.

The controls are solid and responsive, and they are easy to grasp. Holding L allows the player to stand still and free aim, and R is used for running. The D-Pad is used for movement, Y is used for throwing grenades while X is used for firing weapon, B is used for jumping, A is used for rolling, and the stylus is used for selecting weapons, sub weapons, and a few other options.

Aliens: Infestation has great graphics, and the sprites are well drawn and detailed. The backgrounds also look amazing with the mountain background with purple skies on LV-426 or the different room designs in the Sulaco which each have a distinct look. The storage rooms have boxes and shelves which hold tools, and the break room houses chairs and tables which helps with the atmosphere. The most impressive part of the graphics has to be the Colonial Marine's drop ship which is huge and detailed. The enemies also look great, and the animation in the game is top notch. Colonial Marines and enemy soldiers move realistically, and they can duck behind cover and jump over boxes. The Xenomorphs are just impressive when they jump out of the air ducts and can climb on the ceiling by running up the walls.

The music is excellent, and the quality is crystal clear. Each track fits the moment perfectly. The first track sounds mysterious and fits the mood of an abandoned ship, and the track for the air ducts sounds creepy and eerie that the feeling of desolation.

Aliens: Infestation is a 2D platformer that is similar to Metroid. The game starts the player off with a squad of 4 Colonial Marines, and they each have their own dialogue. If one of the Colonial Marines die, there is a small window where if you find them, they can be saved however if a character dies during a boss fight well, game over, man, game over for that marine.

If the Colonial Marine does die, there are fifteen bonus marines that can be found and join your squad to replace their fallen ally however some of them can only be obtained in a small window of time. The only difference between each character is cosmetic with the looks and dialogue. This is an area where I feel that some potential was lost. Each marine has a distinct look, and let's say a larger marine could have had more health but moves slower while a smaller character moves faster but has less health however every character does have a sprint ability which is used by R. The catch with this is that under the health bar is a red bar which represents stamina, and when the bar is empty, the character can not roll or run until it fills up some.

Combat is a satisfying, and killing the Xenomorphs is thrilling however Xenomorphs are not the only enemies to fight. There are Androids, Face Huggers, baby Xenomorphs, Simian Xenomorphs, and Soldiers. Also over the course of the game there are several bosses and some of the bosses are for the most part not that difficulty to defeat with the except for the simian boss which can be pretty cheap. The most memorable boss fight recreates the battle where Ripley fights the Alien Queen with a power loader from Aliens in which the player get to use a power loader to fight the Alien Queen.

The weapons are very limited with smart gun, pulse rifle, shotgun, and flamethrower, and each weapon has a strength and flaw. The smart gun has a few second delay after you hold the fire button, and the shotgun has a downside where if you shoot the Xenomorphs, acid blood will spray towards you and will cause damage if it touches the player. The flamethrower can set Xenomorphs on fire and can also be used to burn the purple goo off certain doors that open up new short cuts. Each weapon can be upgraded three times, and the upgrades carry over with each marine. This is another area where I feel that the game comes up short. It would have been great if the upgrade system was more advance and allowed you to select which area you want to upgrade the weapon in let's say like range, clip size, and power.

In addition to having above mentioned weapons, there is a pistol as a side weapon and several sub weapons like grenades, C4, and rockets however the pistol can not be upgraded and the game only allows the player to carry only one main weapon at a time (i.e. shotgun, pulse rifle, smart gun, and flamethrower). Once found, the weapons can be swapped in a save room which also refills ammo and health and has an unlimited amount of health and ammo.

The main bulk of the game takes place in the USS Sulaco which is a large ship that has many rooms and in addition also has a large air duct system which houses secret ammo and health caches, but also open up short cuts. There is also a short live zero gravity sequences which happens late in the game, and sadly this area is the only part of the game that I truly hated. The main problem is that there is a lot of platform leaping, but some of these leaps are pretty difficulty to see and also house Xenomorphs which leads to some cheap hits.

The Sulaco is more open and allows for exploration however most of the areas are not accessible until the right access key card is collected which happens over the course of the game. Besides the Sulaco, there are two other areas in the game which are a UPP Facility on LV-426 and a research facility, but the downside with these areas are that they are straight forward with very little branching paths.

Aliens: Infestation is about a six hour game which replay value is the different story for each character and a knife mini game which is the knife trick from Aliens which is the scene where Bishop places his hand over Private Hudson hand and stabs a knife between the fingers quickly.

Aliens: Infestation is an excellent game that any one can enjoy even if you are not an Alien fan however there are several references to the movies that fan will notice. Despite the linear nature of the game, this is a solid game that every DS owner should have in their collection.
8.0

Superb
7.6
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