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It is simply great but needs some work in updating it.

9.5

Editors' Choice
Difficulty:
Just Right
Time Spent:
100 or More Hours
The Bottom Line:
"Amazing"

Summary

Overall this is a great game and a great buy and I will go through the different game modes and review them.

First is the most basic part which is playing an actual baseball game. The creators at PlayStation have done a lot of work over the years with this part and it is probably at it's best now. This mode has the classic X, O, Square, and Triangle controls and a new analog set of controls in which you only use the analog sticks to play. I personally prefer the classic controls because it is clear where you are throwing as opposed to the new analog controls in which you have to push it exactly to the right spot or else you might accidentally throw to the wrong base. But aside from the controls the game also features throw canceling, a new contact swing in addition to the power and basic swing and many other things.

Now onto Road to The Show, MLB The Show's career mode. This has been slightly improved since last year. At the very beginning of the mode this year they have added a screen before creating your actual player in which you give a general idea of how your player will be ability wise. For example Power or Contact is a choice for a hitter and Stamina or Power for a pitcher. When you create you player's appearance, I don't think someone can look a certain way and not be able to look that same way in the game. You can edit everything from your size to your eyebrows. Then you work your way up to the majors from AA slow and steady like a real life prospect.

Then you have your Franchise Mode in which you are the General Manager of your favorite team. You start off choosing your team and deciding whether or not you want to do a Fantasy Draft or go with the current roster. Then you enter Spring Training in which you play games at fictional Spring Training fields. The cool thing about it is that if you don't enjoy going through that process, then you can end spring training and advance to the regular season at any time. Now during the regular season you can start doing business. You can schedule promotions, advertise in your stadium and add concession stands. This is my personal favorite mode but still needs to be updated as it has pretty much stayed the same over the years.

There are a few more game modes that are more minor and I almost never play that I will not go over such as season mode and rivalry mode.

Finally you have your online mode which I don't really use except for roster updates and the down-loadable players and rosters created by other MLB The Show users . But I have found it to be a very slow connection when I try to play a game against someone and I have seen many others say the same so the only pros here are the weekly roster updates and player and roster downloads so that's it.

I hope you have found this helpful and want to get this game now that you have read it.




MLB 11: The Show<br /> [Philliesphan13]<br /> ------------------------------------------------------------------------...

8.5

Superb
Difficulty:
Hard
Time Spent:
40 to 100 Hours
The Bottom Line:
"Mixed reactions"

Summary

MLB 11: The Show
[Philliesphan13]
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INTRO
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THE POSITIVES:

Great graphics as always, Challenge of the Week is as the title states, a "challenge," but still a fun addition, better RTTS setup with more realistic objectives and training system, very in-depth Franchise, some online improvements, and a solid co-op mode.

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THE NEGATIVES:

It is very challenging, I wasn't a fan of the Pure-Analog controls, very similar to last years game.

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*****PLOT*****
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No plot, just a typical baseball game with its sets of modes such as: Franchise, Online, Season, Exhibition, Homerun Derby, and of course, Road to the Show.

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*****GRAPHICS*****
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Great graphics with realistic swing and pitch movements that are authentic to many of the players. As always, the best computer fans in any sports game.

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*****GAMEPLAY*****
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Like every year, I find myself more involved in the Road to the Show mode. For me, it is the most fun and the games are quicker, which is a complaint I have with regular games because I feel they are too long. I have only played with one guy so far which is a surprise for me since I often make new guys like every week. I am in my fifth season ( 4th in the majors) and the best player on my team. Something I do have to say is that it is definately more of a challenge to hit as I found myself dipping below .300 a few time (eventually going on streaks to bring it up) and I have averaged a .317 average in four seasons, something I am not used to. All in all, it can be very frustrating at times; making me want to throw my controller at the screen. It offers plenty of training practices that often vary depending on how you're performing at that time. Franchise is solid as always but I can't really explain much since I rarily play that mode. But if it's similar to 09, I can promise there's a lot to do.

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*****ONLINE MULTIPLAYER*****
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I have only played a few games online but I must say, atleast for me, it is much less laggy than 09, not sure about 10 (if you can't already tell, I passed on 10 last year as I thought it was too similar). Challenge of the week is difficult for me but it is a nice feature and cool to have a chance to win some nice prizes.

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*****SOUND*****
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Great sound. From the crack of the bat, to the ball hitting the mit, to the sounds of the crowd, and the calls of the umps, this is a great sounding game. Commentators are OK but not great..

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*****LIFE VALUE*****
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Endless............................................................ Similar to 09, which I played all the way up to the release of 11, almost 2 years later!!! It is very fun and every game is different.

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*****RECOMMENDATIONS*****
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Solid game, if you have 10, maybe you pass as Pure-Analog isn't enough for you to shell out $60 for this roster update..

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*****FINAL SCORES*****
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Story - N/A
Online Multiplayer - 8/10
Life Value - 10/10
Graphics - 9/10
GamePlay - 8.5/10
Controls - 7.5/10
Sound Effects - 9/10

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*****EDITOR'S OVERALL THOUGHT SCORE 8.6/10*****
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MLB 11: The Show
by Philliesphan13




For lovers of Baseball game simulations, that may be the one closest to reality, but still big improvements to be done.

7.5

Great
Difficulty:
Just Right
Time Spent:
40 to 100 Hours
The Bottom Line:
"Worth playing"

Summary

I've played about 60 hours since I got the game and I'll make a brief review of the game as a closing pitcher in RTTS mode.


The Strikezone

It's so frustrating to notice that the strikezone is so small in every MLB The SHOW I've played so far compared to MLB Baseball games on television.

More often than not, it took me "4 strikes" to strikeout batters because umpires never call strikes on the black of the plate. When they do miss calls (when you select UMPIRE BALLS AND STRIKES : VARIABLE in gameplay settings), they always miss their calls in batters favor. When the commentator implies that the umpire misses a call in the pitcher's favor by saying : "Oh, the umpire seems to expend the strike zone now"... The ball actually always touches the corner... which is normal to call it a strike.

On television, umpires, 90% of the time, call a strike when the ball is near the black of the plate without even touching it. They even call strikes when the ball is totally off the black sometimes. In MLB The show... The ball has to touch half its size the corner of the plate... which is far from reality and makes it so hard to strikeout batters, cause the game steals many strikes we are supposed to get.


The Gameplay Pace and Fluidity

The game, plays and player movements feel slow compared to reality or to one of the best Baseball game simulation ever (in my opinion) : MVP Baseball 2005.
Unrealistically, CPU batters swings are in slow-motion graphically and often, start swinging when the ball just entered the catcher's glove. When I almost hit a player by a pitch... The batter starts his reaction to move away when the danger has passed and the ball is in the catcher's glove.

The ball speed is too slow as well! When I see a 99 mph fastball on television... it doesn't look like the 99 mph fastball from my pitcher. My fastball feels more like a 86-88 mph real fastball.
Same here for the plays in defense... everything feels slow. If the game were just like reality : same pace, same fluidity and correct reaction time of players to every situation, I would even more enjoy the game, 'cause I'm really looking for realism in games.


Graphic and deepness of RTTS

Graphic-wise, I only have good words. They are amazing and close to reality.

I really enjoy playing RTTS for the content of this mode and for making my player improve many attributes through the game with training points. I like the training sessions as well in the regular season giving me a break. It allows also my pitcher to train if there's no more training points left, avoiding certain attributes to decrease after 60 days without improving with training points.


Pure Analog Control

I love this new feature giving a bigger challenge pitching. I've never felt so stressed on a 3-2 count in all games I've played before. In addition to work for the right timing, you have to point your analog stick in the direction of your target. That's brilliant!! That makes the pitching more realistic... that would have been even more enjoyable if umpires called strikes off the black of the plate... That's so frustrating!!




Overall, I enjoy the game and I have a real good time with it. I'm a little disappointed regarding the realism of the game though, especially : the pace of the game, the speed of the pitchers pitches, the players time reaction and the unrealistic strike and ball calls... It makes me wonder if the developers of the game watch Baseball games on TV.

I hope next year... I'll feel it more realistic as if I'm watching a game, but actually... controlling it!






The Show 11, once again proves why it's the best baseball game on the market.

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Highly addictive"

Summary

2011 seemed to have been a good year for all of sports titles. Madden, NHL 2K, and even Fight Night, each seemed to have been one of the best their series as put out in recent years. MLB 11 the show is no different. From its life like game play and presentation, it's no wonder why it remains the king of baseball.

Good: The presentations are amazing, as players and stadiums come to life with fans cheering or jeering teams. Different styles of batting and pitching uniquely set players apart. Certain camera angles, take you into a more detailed look of certain plays that were made. All of these aspects come together smoothly, and it really seems like it's a real broadcast, especially with different headlines such as weather, attendance and other info that's shown during the game.

Neutral: I think the total analog control is the only aspect that could be considered neutral. I personally didn't like the analog control and I didn't want to take the time to learn. Thankfully, you're given the option to choose analog or zone controls. But, I've read that a lot of people do like the analog batting and pitching. It just might take some time to get used to.

Bad: You'd think with how good the presentation is, the chemistry between the commentators would be good too, but that isn't the case. Matt Vasgersian does a good play by play, but often times Dave Campbell and Eric Karros comments seem random, so it really throws things off. Also the hitting seems to be a bit harder this year as well. One thing I really hated was the fact that you couldn't continue your Road to the Show career from a previous Show. I don't know if '10 allowed you to do so because I didn't purchase it, but I was so disappointed when I couldn't continue my franchise or RTTS from the '09 game.

Closing: All in all, the show is a great baseball game to own for any fan. GameSpot gave it an 8.0, but I'd have to disagree and say it's on par with 2009's 9.0 score. I enjoy this one more because of roster changes occurring, of course because of real life. Franchise mode is addicting, if taking over a team is your forte, and RTTS has made it a bit easier to build up your player. As a fan, there's no better feeling than watching highlights of a victory achieved. The Show may become a victim of its success, but if it isn't broken, don't fix it.





Superior to all its superlative predecessors, MLB 11 stretches the limits of the sports gaming genre.

9.0

Editors' Choice
Difficulty:
Hard
Time Spent:
20 to 40 Hours
The Bottom Line:
"Masterpiece"

Summary

In the spectrum of big-time professional sports, baseball relies the least on raw physical talent. To play football, you have to be immensely strong, fast, and agile; for basketball, you need freakish height and jumping ability. Baseball, however, requires the greatest precision, focusing on skills that must be honed over thousands or tens of thousands of repetitions. Swinging a bat, gauging whether a pitch will be a ball or a strike, or throwing a curveball all take years of practice, and for this reason, baseball players take the longest to develop out of all the major sports. Baseball prospects regularly take three or four years from the day their team drafts them to the day they take the field for their major league squad.

It is a testament to MLB 11: The Show's authenticity-and also a cautionary warning for more casual players-that the game faithfully recreates this difficulty. If you want to be any good at this game, or have a fun and realistic experience, you will need to practice for many hours. Though the learning curve is not as steep as actually hitting a major-league pitcher's fastball, it is daunting nonetheless. Your first 10, 20 or even 30 games may feel like an exercise in masochism as you flail helplessly, strike out 12 times a game, and eke out at most one or two runs. When you finally start mastering the controls, however, it feels incredible, particularly if you utilize the brand-new analog control system in this year's edition.

Analog controls are the biggest edition, and in general they do a remarkable job simulating actual baseball motions. To hit, you pull the right stick back to time the hitter's leg lift, and then move it forward to swing. To pitch, you rock the stick down (to simulate your leg kick) and then push upward to try to hit a target (simulating hitting the right release point). For hitting and pitching, these controls are absolutely perfect. Where they do falter somewhat is with throwing as a defender, where you are supposed to quickly flick the stick toward the base you're targeting. It's an interesting thought, but I found the system quite finicky, and I'd recommend just switching to the old button control scheme for fielding. (You have the option of turning any combination of control schemes on or off for various activities, so if you like analog pitching but prefer button hitting and fielding, you can do that.)

Besides analog control, little has changed in the on-field action, which is a good thing. MLB 11 does a spectacular job rendering the rhythm of a real baseball game, and every element has been honed in such a way that one can readily discern the developers' passion for the sport. Pitching is a battle of wills, and every lesson learned on a baseball diamond is applicable here: first-pitch strikes are crucial, spotting your fastball down-and-away is the best way to get hitters out, varying pitch selection is a must, and mistakes in the middle of the plate get absolutely crushed. The only slight flaw is that it may be a little too easy to control pitching, so a human player will give up fewer walks than a simulation. Hitting is similarly polished, and you really have to devote 100 percent of your concentration to just get a hit. Hitting suffers from the opposite problem from pitching-unless you practice pitch recognition like a mad man, it's likely that you'll walk less frequently than a simulation. Finally, defense feels slightly better this year, because fielding rating matters more. If you invest in a team of crack outfielders-Torii Hunter, Jay Bruce, etc.-you'll see the benefits. If you sign Manny Ramirez as a free agent because you only care about hitting, you'll be cursing his presence in left when you're pitching.

In terms of game modes, just about anything you could want will be in this game. Single-game exhibitions are the quick way to play, and you also have fun little challenge types like Home Run Derby. The meat of MLB 11, however, is definitely in its deep season and franchise options. Franchise mode sets the standard for the genre, with all the complicated aspects of MLB, including the Rule 5 draft, arbitration, etc. If you draft well and hire the right coaches, you can develop the right combination of pieces over the course of several years, finally leading your team to the World Series. (Unless you choose the easy way out with the Yankees or Red Sox, in which case you can win it easily in your first season.)

Road to the Show, where you control one player over the course of his career, is just as fun and probably more accessible, since it's easier to master one sub-set of the game's skills (e.g., pitching) than attempting to learn them all. This mode is largely unchanged from last year, though they did add a small wrinkle on the front end. Now, you can choose an initial emphasis for your player. For instance, as a pitcher, you can opt between stamina and power, control and strikeout ability, and the use of one dominant pitch versus a mixed arsenal. This small change allows players to adapt their RTTS prospect to better suit their style. Personally, I always play as starting pitchers in RTTS, and it is extremely rewarding to slowly develop a player from AA relief pitcher into major-league ace. The mode's only noticeable flaw, which also existed in previous titles, is egregiously long save and load times, which are particularly annoying since the game auto-saves after every game you play. This seems like sloppy programming to me-can't pre-loading or saving be done in the background rather than disrupting the flow of the game?

Minor issues aside, I believe MLB 11 is the finest sports game on the market today. But because it is so good, it reveals some of the inherent limits in the genre, and the inability to ever fully capture the reality of professional sports while allowing a game to remain a game-that is, something fun and accessible. It is not only the difficulty that presents this issue, but also the structure of a baseball season. To play a "real" season and accumulate realistic statistics, you'll have to play 162 games, each lasting almost an hour. Compared to Madden, for instance, where a season is 16 games long, but the games last roughly the same length, you could make it through 10 seasons of Madden's franchise mode in the time it would take to complete one season of The Show's. Also, the on-field action can never be fully realistic since you are always in control. To see what I mean, consider a trait like plate discipline. If you take the Cardinals, you can accumulate as many walks with Rafael Furcal as with Albert Pujols, once you learn how to take a walk.

I'm not faulting the developers for these issues, since in many ways they are insuperable. If anything, it's a compliment to MLB 11 that the game reaches so close to the horizon of realism that the only issues I can harp on are ones that are endemic to sports gaming itself, and are impossible to solve.
8.0

Superb
9.0
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